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Tortuga/server/server_utilities/server_utilities.cpp
T
Kayne Ruse 74ed93ddc7 Character bounds are stored in the server database
This allows for customization of bounding boxes, as well as highlighting
aspects needed when adding new fields to the characters.
2015-03-04 04:06:16 +11:00

153 lines
4.9 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_utilities.hpp"
#include "account_manager.hpp"
#include "character_manager.hpp"
#include "client_manager.hpp"
#include "room_manager.hpp"
#include "udp_network_utility.hpp"
//-------------------------
//manager unload functions
//-------------------------
void fullClientUnload(int index) {
ClientManager::GetSingleton().UnloadIf([index](std::pair<const int, ClientData const&> clientPair) -> bool {
//skip the wrong clients
if (clientPair.first != index) {
return false;
}
AccountManager& accountMgr = AccountManager::GetSingleton();
//unload associated accounts
for (std::map<int, AccountData>::iterator it = accountMgr.GetContainer()->begin(); it != accountMgr.GetContainer()->end(); /* EMPTY */) {
if (it->second.GetClientIndex() == index) {
fullAccountUnload(it->first);
it = accountMgr.GetContainer()->begin();
}
else {
++it;
}
}
//unload this client
return true;
});
}
void fullAccountUnload(int index) {
AccountManager::GetSingleton().UnloadIf([index](std::pair<const int, AccountData const&> accountPair) -> bool {
//skip the wrong accounts
if (accountPair.first != index) {
return false;
}
CharacterManager& characterMgr = CharacterManager::GetSingleton();
//unload associated characters
for (std::map<int, CharacterData>::iterator it = characterMgr.GetContainer()->begin(); it != characterMgr.GetContainer()->end(); /* EMPTY */) {
if (it->second.GetOwner() == index) {
fullCharacterUnload(it->first);
it = characterMgr.GetContainer()->begin();
}
else {
++it;
}
}
//unload this account
return true;
});
}
void fullCharacterUnload(int index) {
CharacterManager::GetSingleton().UnloadIf([index](std::pair<const int, CharacterData const&> characterPair) -> bool {
//skip the wrong characters
if (characterPair.first != index) {
return false;
}
//pop from the rooms
RoomManager::GetSingleton().PopCharacter(&characterPair.second);
//pump character unload
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_DELETE;
newPacket.characterIndex = characterPair.first;
//NOTE: more character info as needed
//TODO: proximity?
pumpPacketProximity(&newPacket, characterPair.second.GetRoomIndex());
//unload this character
return true;
});
}
//-------------------------
//utility functions
//-------------------------
void pumpPacket(SerialPacket* const argPacket) {
for (auto& it : *ClientManager::GetSingleton().GetContainer()) {
UDPNetworkUtility::GetSingleton().SendTo(it.second.GetAddress(), argPacket);
}
}
void pumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance) {
RoomData* roomData = RoomManager::GetSingleton().Get(roomIndex);
if (!roomData) {
throw(std::runtime_error("Failed to pump to a non-existant room"));
}
AccountData* accountData = nullptr;
ClientData* clientData = nullptr;
for (auto& characterIt : *roomData->GetCharacterList()) {
if (distance == -1 || (characterIt->GetOrigin() - position).Length() <= distance) {
accountData = AccountManager::GetSingleton().Get(characterIt->GetOwner());
clientData = ClientManager::GetSingleton().Get(accountData->GetClientIndex());
UDPNetworkUtility::GetSingleton().SendTo(clientData->GetAddress(), argPacket);
}
}
}
void copyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
CharacterData* characterData = CharacterManager::GetSingleton().Get(characterIndex);
if (!characterData) {
throw(std::runtime_error("Failed to copy a character to a packet"));
}
//NOTE: keep this up to date when the character changes
packet->characterIndex = characterIndex;
strncpy(packet->handle, characterData->GetHandle().c_str(), PACKET_STRING_SIZE);
strncpy(packet->avatar, characterData->GetAvatar().c_str(), PACKET_STRING_SIZE);
packet->accountIndex = characterData->GetOwner();
packet->roomIndex = characterData->GetRoomIndex();
packet->origin = characterData->GetOrigin();
packet->motion = characterData->GetMotion();
packet->bounds = characterData->GetBounds();
}