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Tortuga/editor/region.cpp
T
2013-09-19 01:22:52 +10:00

114 lines
3.1 KiB
C++

/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region.hpp"
#include <stdexcept>
#include <sstream>
static int snap(int base, int x) {
if (x < 0) {
x++;
return x - x % base - base;
}
return x - x % base;
}
Region::Region(int i, int j, int k, int l):
x(i),
y(j),
width(k),
height(l)
{
//make sure that the region's position lines up
if (x != snap(width, x) || y != snap(height, y)) {
std::ostringstream os;
os << "Region is unaligned; x: " << x << ", y: " << y << ", width: " << width << ", height: " << height;
throw(std::runtime_error(os.str()));
}
}
bool Region::NewTile(Tile const& tile) {
if (!InBounds(tile.x, tile.y)) {
throw(std::runtime_error("New tile location out of bounds"));
}
bool ret = tiles.erase(tile);
tiles.insert(tile);
return ret;
}
Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
/* This method is used to find a tile that covers (x, y).
* This method returns the first tile above minDepth.
* Since Region & Tile do not save the tile's size, tw & th are the size of the tiles.
*/
std::set<Tile>::iterator ptr = tiles.begin();
while(ptr != tiles.end()) {
//skip the tiles that are too deep
if (ptr->depth >= minDepth) {
break;
}
ptr++;
}
while(ptr != tiles.end()) {
//find the first tile here
if ((ptr->x <= x) && (ptr->y <= y) && (ptr->x + tw > x) && (ptr->y + th > y)) {
break;
}
ptr++;
}
if (ptr != tiles.end()) {
return *ptr;
}
return {0,0,0,-1};
}
bool Region::DeleteTile(Tile const& tile) {
if (!InBounds(tile.x, tile.y)) {
throw(std::runtime_error("Deleted tile location out of bounds"));
}
return tiles.erase(tile);
}
bool Region::InBounds(int x, int y) {
return (x > this->x) && (y > this->y) && (x < this->x + this->width) && (y < this->y + this->height);
}
bool operator<(Region const& lhs, Region const& rhs) {
//sort by y -> x
if (lhs.y == rhs.y) {
return lhs.x < rhs.x;
}
return lhs.y < rhs.y;
}
inline bool operator>(Region const& lhs, Region const& rhs) {
//wrap the other operator
return rhs < lhs;
}
inline bool operator==(Region const& lhs, Region const& rhs) {
//comparisons work on the location ONLY
//this function is redundant as far as the std::set object is concerned
return (lhs.x == rhs.x) && (lhs.y == rhs.y);
}