114 lines
3.1 KiB
C++
114 lines
3.1 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "region.hpp"
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#include <stdexcept>
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#include <sstream>
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static int snap(int base, int x) {
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if (x < 0) {
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x++;
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return x - x % base - base;
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}
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return x - x % base;
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}
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Region::Region(int i, int j, int k, int l):
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x(i),
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y(j),
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width(k),
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height(l)
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{
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//make sure that the region's position lines up
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if (x != snap(width, x) || y != snap(height, y)) {
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std::ostringstream os;
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os << "Region is unaligned; x: " << x << ", y: " << y << ", width: " << width << ", height: " << height;
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throw(std::runtime_error(os.str()));
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}
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}
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bool Region::NewTile(Tile const& tile) {
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if (!InBounds(tile.x, tile.y)) {
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throw(std::runtime_error("New tile location out of bounds"));
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}
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bool ret = tiles.erase(tile);
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tiles.insert(tile);
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return ret;
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}
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Tile Region::GetTile(int x, int y, int tw, int th, int minDepth) {
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/* This method is used to find a tile that covers (x, y).
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* This method returns the first tile above minDepth.
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* Since Region & Tile do not save the tile's size, tw & th are the size of the tiles.
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*/
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std::set<Tile>::iterator ptr = tiles.begin();
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while(ptr != tiles.end()) {
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//skip the tiles that are too deep
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if (ptr->depth >= minDepth) {
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break;
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}
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ptr++;
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}
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while(ptr != tiles.end()) {
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//find the first tile here
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if ((ptr->x <= x) && (ptr->y <= y) && (ptr->x + tw > x) && (ptr->y + th > y)) {
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break;
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}
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ptr++;
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}
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if (ptr != tiles.end()) {
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return *ptr;
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}
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return {0,0,0,-1};
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}
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bool Region::DeleteTile(Tile const& tile) {
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if (!InBounds(tile.x, tile.y)) {
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throw(std::runtime_error("Deleted tile location out of bounds"));
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}
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return tiles.erase(tile);
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}
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bool Region::InBounds(int x, int y) {
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return (x > this->x) && (y > this->y) && (x < this->x + this->width) && (y < this->y + this->height);
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}
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bool operator<(Region const& lhs, Region const& rhs) {
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//sort by y -> x
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if (lhs.y == rhs.y) {
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return lhs.x < rhs.x;
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}
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return lhs.y < rhs.y;
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}
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inline bool operator>(Region const& lhs, Region const& rhs) {
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//wrap the other operator
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return rhs < lhs;
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}
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inline bool operator==(Region const& lhs, Region const& rhs) {
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//comparisons work on the location ONLY
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//this function is redundant as far as the std::set object is concerned
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return (lhs.x == rhs.x) && (lhs.y == rhs.y);
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}
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