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Tortuga/todo.txt
T
Kayne Ruse 46df0f17b7 Changed a massive swap statement for bounds checks
Instead of using a massive block of case statements in serial_utility.cpp,
I've added FORMAT_* tags to SerialPacketType as a way to destinguish
between type values, at least internally. I can't believe I missed this
for so long.

I've also added a placeholder for the network API, as I was working on
that when I ran into this problem.
2015-02-21 23:46:50 +11:00

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TODO: upgrade to lua 5.3
TODO: Split config.cfg in two, one for the server and the client
TODO: In need of script APIs (list)
* Characters
TODO: Account passwords (list)
* backbone account server OR
* social network login OR
* ...
* salts & hashes
TODO: Features
* Make sure login errors are sent to the client
* Add the "home" parameter to the server's config file
* Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc.
* Fix shoddy movement
* Periodic mass server saves
* Remove the big "Shut Down" button (currently broken...)
* Make a way for the server owner to control the server directly
* The TileSheet class should implement the surface itself
* Time delay for requesting region packets
* A proper logging system
* Fix the const-ness of accessors
* Add a screenshot of the game to README.md
* joystick/gamepad support
* add the tilesheet to the map system
* ping/delay displayed in the lobby
* login screen prompting for username & password