eb0b18af6f
It seems that the serialization code has a bug in it. I was expecting something like this. When the server tries to send the region content, it exits. I'll try and find the cause of the error, but I'm committing my changes anyway.
81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef EDITORSCENE_HPP_
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#define EDITORSCENE_HPP_
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "menu_bar.hpp"
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#include "region_pager.hpp"
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#include "map_allocator.hpp"
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#include "map_file_format.hpp"
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#include "tile_sheet.hpp"
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class EditorScene : public BaseScene {
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public:
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//Public access members
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EditorScene(ConfigUtility* const);
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~EditorScene();
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protected:
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//Frame loop
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void FrameStart();
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void Update(double delta);
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void FrameEnd();
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void Render(SDL_Surface* const);
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//Event handlers
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&);
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//members
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void HandleMenuOption(int entry, int drop);
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//globals
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ConfigUtility& config;
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//debugging tools
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void DrawToDebugInfo(std::string, int line);
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Image debugInfo;
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bool debugOpen = true;
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RasterFont font;
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Image buttonImage;
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MenuBar menuBar;
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struct {
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int x = 0, y = 0;
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} camera;
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RegionPager<BlankAllocator, DummyFormat> pager;
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TileSheet tsheet;
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};
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#endif
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