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Tortuga/client/in_game.h
T
2013-04-29 17:25:56 +10:00

37 lines
758 B
C++

#ifndef INGAME_H_
#define INGAME_H_
#include "base_scene.h"
#include "delta.h"
#include "player.h"
#include "surface_manager.h"
class InGame : public BaseScene {
public:
//Public access members
InGame();
virtual ~InGame();
protected:
//Frame loop
virtual void FrameStart();
virtual void FrameEnd();
virtual void Update();
virtual void Render(SDL_Surface* const);
//Event handlers
virtual void MouseMotion (SDL_MouseMotionEvent const&);
virtual void MouseButtonDown (SDL_MouseButtonEvent const&);
virtual void MouseButtonUp (SDL_MouseButtonEvent const&);
virtual void KeyDown (SDL_KeyboardEvent const&);
virtual void KeyUp (SDL_KeyboardEvent const&);
//members
Delta delta;
SurfaceManager surfaceMgr;
Player* player;
};
#endif