d0b2f8e12f
RoomData now has monsterMgr and waypointMgr members, so that it can compare it's characters to the monster & waypoints, etc. RoomManager has been updated. It now has a database reference, which is passed to the monsterMgr of new rooms. The room API also has functions which expose these managers to lua.
75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2015
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "monster_manager.hpp"
|
|
|
|
MonsterManager::MonsterManager() {
|
|
//EMPTY
|
|
}
|
|
|
|
MonsterManager::~MonsterManager() {
|
|
UnloadAll();
|
|
}
|
|
|
|
int MonsterManager::Create(std::string) {
|
|
//TODO
|
|
}
|
|
|
|
void MonsterManager::Unload(int uid) {
|
|
//TODO
|
|
}
|
|
|
|
void MonsterManager::UnloadAll() {
|
|
//TODO
|
|
}
|
|
|
|
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn) {
|
|
//TODO
|
|
}
|
|
|
|
MonsterData* MonsterManager::Get(int uid) {
|
|
//TODO
|
|
}
|
|
|
|
int MonsterManager::GetLoadedCount() {
|
|
//TODO
|
|
}
|
|
|
|
std::map<int, MonsterData>* MonsterManager::GetContainer() {
|
|
//TODO
|
|
}
|
|
|
|
lua_State* MonsterManager::SetLuaState(lua_State* L) {
|
|
//TODO
|
|
}
|
|
|
|
lua_State* MonsterManager::GetLuaState() {
|
|
//TODO
|
|
}
|
|
|
|
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
|
|
//TODO
|
|
}
|
|
|
|
sqlite3* MonsterManager::GetDatabase() {
|
|
//TODO
|
|
}
|