ce16fc6969
Conflicts: server/server_logic.cpp Finally merging the changes to develop. This is only the ConfigUtility skipping missing files, and something with the Timer class, that I'll need to test the collisions.
317 lines
9.1 KiB
C++
317 lines
9.1 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "server_application.hpp"
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//utility functions
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#include "sql_tools.hpp"
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#include "utility.hpp"
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//std & STL
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#include <stdexcept>
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#include <chrono>
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#include <iostream>
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#include <sstream>
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#include <string>
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//-------------------------
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//public methods
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//-------------------------
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//BUG: #35 The server fails without at least one room
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void ServerApplication::Init(int argc, char* argv[]) {
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//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
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std::cout << "Beginning " << argv[0] << std::endl;
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//load the config settings
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config.Load("rsc/config.cfg", false, argc, argv);
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//-------------------------
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//Initialize the APIs
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//-------------------------
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//Init SDL
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if (SDL_Init(0)) {
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throw(std::runtime_error("Failed to initialize SDL"));
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}
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std::cout << "Initialized SDL" << std::endl;
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//Init SDL_net
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if (SDLNet_Init()) {
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throw(std::runtime_error("Failed to initialize SDL_net"));
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}
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network.Open(config.Int("server.port"));
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std::cout << "Initialized SDL_net" << std::endl;
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//Init SQL
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int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
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if (ret != SQLITE_OK || !database) {
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throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
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}
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std::cout << "Initialized SQL" << std::endl;
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//Init lua
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luaState = luaL_newstate();
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if (!luaState) {
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throw(std::runtime_error("Failed to initialize lua"));
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}
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luaL_openlibs(luaState);
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std::cout << "Initialized lua" << std::endl;
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//prepend config["dir.scripts"] to the module path
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if (config["dir.scripts"].size() > 0) {
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//get the original path
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lua_getglobal(luaState, "package");
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lua_getfield(luaState, -1, "path");
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//build & push the message
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std::ostringstream path;
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path << lua_tostring(luaState, -1) << ";" << config["dir.scripts"] << "?.lua";
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lua_pushstring(luaState, path.str().c_str());
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//set the new path and clean up the stack
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lua_setfield(luaState, -3, "path");
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lua_pop(luaState, 2);
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std::cout << "\tLua script directory appended" << std::endl;
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}
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//-------------------------
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//Setup the objects
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//-------------------------
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//set the hooks
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accountMgr.SetDatabase(database);
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characterMgr.SetDatabase(database);
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roomMgr.SetLuaState(luaState);
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std::cout << "Internal managers initialized" << std::endl;
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//-------------------------
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//Run the startup scripts
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//-------------------------
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//setup the database
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if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
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throw(std::runtime_error("Failed to initialize SQL's setup script"));
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}
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std::cout << "Completed SQL's setup script" << std::endl;
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//run lua's startup script
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if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
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throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
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}
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std::cout << "Completed lua's setup script" << std::endl;
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//-------------------------
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//debug output
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//-------------------------
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//TODO: enable/disable these with a switch
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#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
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std::cout << "Internal sizes:" << std::endl;
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DEBUG_OUTPUT_VAR(NETWORK_VERSION);
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DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
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DEBUG_OUTPUT_VAR(sizeof(Region));
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DEBUG_OUTPUT_VAR(REGION_WIDTH);
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DEBUG_OUTPUT_VAR(REGION_HEIGHT);
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DEBUG_OUTPUT_VAR(REGION_DEPTH);
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DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
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DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
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DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
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DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
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DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
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DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
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#undef DEBUG_OUTPUT_VAR
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//-------------------------
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//finalize the startup
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//-------------------------
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std::cout << "Startup completed successfully" << std::endl;
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//-------------------------
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//debugging
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//-------------------------
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//...
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}
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void ServerApplication::Proc() {
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SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
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memset(packetBuffer, 0, MAX_PACKET_SIZE); //zero the buffer
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while(running) {
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//suck in the waiting packets & process them
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while(network.Receive(packetBuffer)) {
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try {
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HandlePacket(packetBuffer);
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}
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catch(std::exception& e) {
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std::cerr << "HandlePacket Error: " << e.what() << std::endl;
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}
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memset(packetBuffer, 0, MAX_PACKET_SIZE); //reset the buffer
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}
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//update the internals
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//...
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//Check connections
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int disconnected = clientMgr.CheckConnections();
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if (disconnected != -1) {
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FullClientUnload(disconnected);
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std::cerr << "Client dropped: " << disconnected << std::endl;
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}
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//give the computer a break
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SDL_Delay(10);
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}
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delete reinterpret_cast<char*>(packetBuffer);
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}
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void ServerApplication::Quit() {
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std::cout << "Shutting down" << std::endl;
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//TODO: save the server state
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//close the managers
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accountMgr.UnloadAll();
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characterMgr.UnloadAll();
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clientMgr.UnloadAll();
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doorMgr.UnloadAll();
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monsterMgr.UnloadAll();
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roomMgr.UnloadAll();
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//APIs
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lua_close(luaState);
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sqlite3_close_v2(database);
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network.Close();
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SDLNet_Quit();
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SDL_Quit();
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std::cout << "Clean exit" << std::endl;
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}
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//-------------------------
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//direct incoming traffic
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//-------------------------
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void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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//heartbeat system
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case SerialPacketType::PING:
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HandlePing(static_cast<ServerPacket*>(argPacket));
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break;
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case SerialPacketType::PONG:
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HandlePong(static_cast<ServerPacket*>(argPacket));
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break;
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//client connections
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case SerialPacketType::BROADCAST_REQUEST:
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HandleBroadcastRequest(static_cast<ServerPacket*>(argPacket));
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break;
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case SerialPacketType::JOIN_REQUEST:
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HandleJoinRequest(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::LOGIN_REQUEST:
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HandleLoginRequest(static_cast<ClientPacket*>(argPacket));
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break;
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//client disconnections
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case SerialPacketType::LOGOUT_REQUEST:
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HandleLogoutRequest(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::DISCONNECT_REQUEST:
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HandleDisconnectRequest(static_cast<ClientPacket*>(argPacket));
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break;
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//server commands
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// case SerialPacketType::DISCONNECT_FORCED:
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// HandleDisconnectForced(static_cast<ClientPacket*>(argPacket));
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// break;
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case SerialPacketType::SHUTDOWN_REQUEST:
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HandleShutdownRequest(static_cast<ClientPacket*>(argPacket));
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break;
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//data management & queries
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case SerialPacketType::REGION_REQUEST:
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HandleRegionRequest(static_cast<RegionPacket*>(argPacket));
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break;
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case SerialPacketType::QUERY_CHARACTER_EXISTS:
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HandleCharacterExists(static_cast<CharacterPacket*>(argPacket));
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break;
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//character management
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case SerialPacketType::CHARACTER_CREATE:
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HandleCharacterCreate(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_DELETE:
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HandleCharacterDelete(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_LOAD:
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HandleCharacterLoad(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_UNLOAD:
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HandleCharacterUnload(static_cast<CharacterPacket*>(argPacket));
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break;
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//character movement
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case SerialPacketType::CHARACTER_SET_ROOM:
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HandleCharacterSetRoom(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_SET_ORIGIN:
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HandleCharacterSetOrigin(static_cast<CharacterPacket*>(argPacket));
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break;
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case SerialPacketType::CHARACTER_SET_MOTION:
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HandleCharacterSetMotion(static_cast<CharacterPacket*>(argPacket));
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break;
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/*
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case SerialPacketType::QUERY_CHARACTER_STATS:
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// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
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break;
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case SerialPacketType::QUERY_CHARACTER_LOCATION:
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// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
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break;
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case SerialPacketType::TEXT_BROADCAST:
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// HandleCharacterStatsRequest(static_cast<RegionPacket*>(argPacket));
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break;
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//enemy management
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//TODO: enemy management
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//TODO: text
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*/
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//handle errors
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default: {
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std::ostringstream msg;
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msg << "Unknown SerialPacketType encountered in the server: ";
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msg << to_string_custom(static_cast<int>(argPacket->type));
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throw(std::runtime_error(msg.str()));
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}
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break;
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}
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}
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