cac273da5e
I've also fixed some other issues along the way. However, the next step requires support for multiple rooms. Finally.
116 lines
2.9 KiB
C++
116 lines
2.9 KiB
C++
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#ifndef SERVERAPPLICATION_HPP_
|
|
#define SERVERAPPLICATION_HPP_
|
|
|
|
//server specific stuff
|
|
#include "account_manager.hpp"
|
|
#include "character_manager.hpp"
|
|
#include "client_data.hpp"
|
|
#include "combat_manager.hpp"
|
|
#include "enemy_manager.hpp"
|
|
#include "room_manager.hpp"
|
|
|
|
//maps
|
|
#include "map_allocator.hpp"
|
|
#include "map_file_format.hpp"
|
|
#include "region_pager.hpp"
|
|
|
|
//common utilities
|
|
#include "udp_network_utility.hpp"
|
|
#include "config_utility.hpp"
|
|
|
|
//APIs
|
|
#include "lua/lua.hpp"
|
|
#include "sqlite3/sqlite3.h"
|
|
#include "SDL/SDL.h"
|
|
|
|
//STL
|
|
#include <map>
|
|
#include <string>
|
|
|
|
//The main application class
|
|
class ServerApplication {
|
|
public:
|
|
//public methods
|
|
ServerApplication() = default;
|
|
~ServerApplication() = default;
|
|
|
|
void Init(int argc, char** argv);
|
|
void Proc();
|
|
void Quit();
|
|
|
|
private:
|
|
//handle incoming traffic
|
|
void HandlePacket(SerialPacket* const);
|
|
|
|
//basic connections
|
|
void HandleBroadcastRequest(SerialPacket* const);
|
|
void HandleJoinRequest(ClientPacket* const);
|
|
void HandleDisconnect(ClientPacket* const);
|
|
void HandleShutdown(SerialPacket* const);
|
|
|
|
//map management
|
|
void HandleRegionRequest(RegionPacket* const);
|
|
|
|
//combat management
|
|
//TODO: combat management
|
|
|
|
//character management
|
|
void HandleCharacterNew(SerialPacket* const);
|
|
void HandleCharacterDelete(SerialPacket* const);
|
|
void HandleCharacterUpdate(SerialPacket* const);
|
|
|
|
//enemy management
|
|
//TODO: enemy management
|
|
|
|
//mismanagement
|
|
void HandleSynchronize(SerialPacket* const);
|
|
|
|
//utility methods
|
|
//TODO: a function that only sends to characters in a certain proximity
|
|
void PumpPacket(SerialPacket* const);
|
|
void PumpCharacterUnload(int uid);
|
|
|
|
//APIs and utilities
|
|
sqlite3* database = nullptr;
|
|
lua_State* luaState = nullptr;
|
|
UDPNetworkUtility network;
|
|
ConfigUtility config;
|
|
|
|
//simple tables
|
|
std::map<int, ClientData> clientMap;
|
|
|
|
//managers
|
|
AccountManager accountMgr;
|
|
CharacterManager characterMgr;
|
|
CombatManager combatMgr;
|
|
EnemyManager enemyMgr;
|
|
RoomManager roomMgr;
|
|
|
|
//misc
|
|
bool running = true;
|
|
int clientUID = 0;
|
|
};
|
|
|
|
#endif
|