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Tortuga/todo.txt
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Kayne Ruse 41d6314beb Triggers have a basic response to character collision
I've hacked the trigger system to create a really basic teleport pad,
using the dirt tile as an indicator. This behaviour is not coded into the
engine, but is in fact scripted in lua.

This commit is messy, due to lack of sleep.
2015-03-04 06:16:12 +11:00

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TODO: upgrade to lua 5.3
TODO: Split config.cfg in two, one for the server and the client
TODO: Consistency for bounds names
TODO: Account passwords (list)
* backbone account server OR
* social network login OR
* ...
* salts & hashes
* login screen prompting for username & password
TODO: Features
* Make sure login errors are sent to the client
* Add the "home" parameter to the server's config file
* Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc. (trigger system)
* Fix shoddy movement
* Remove the big "Shut Down" button (currently broken...)
* Make a way for the server owner to control the server directly
* The TileSheet class should implement the surface itself
* Time delay for requesting region packets
* A proper logging system
* Fix the const-ness of accessors
* Add a screenshot of the game to README.md
* joystick/gamepad support
* add the tilesheet to the map system