c5a627004a
The region's width, height and depth are all defined by preprocessor macros. The rest of the map system has been updated to match. The programs proper need to be updated as well. It would be a good idea to include the macros' values as part of the initial communication protocols, so that the clients don't connect to a server that is using the wrong sized regions.
18 lines
786 B
Plaintext
18 lines
786 B
Plaintext
#These were partially scraped from the TODO utility
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*. Implement the preprocessor values throughout the map system
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*. Rename MapGenerator to MapAllocator
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-. Does the format need to be a functor too?
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-. Can the format functor go inside the allocator?
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5. lua API
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4. in_world.cpp:487 make the region units official
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5. region_pager.hpp:50 delete?
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16. editor_scene.cpp:99 skip the out-of-bounds regions
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24. server_application.cpp:106 config parameter
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25. server_application.cpp:108 pass args to the generator & format as needed
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31. server_application.cpp:264 compensate for large distances
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32. server_application.cpp:270 map?
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36. server_application.hpp:77 a function that sends to players in a certain proximity
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37. server_application.hpp:90 I need to handle multiple map objects
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