42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "sprite_sheet.hpp"
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void SpriteSheet::Update(double delta) {
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if (delay && (ticks += delta) >= delay) {
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if (++currentFrame >= maxFrames) {
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currentFrame = 0;
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}
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ticks = 0;
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}
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image.SetClipX(currentFrame * image.GetClipW());
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image.SetClipY(currentStrip * image.GetClipH());
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}
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SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* const s, Uint16 w, Uint16 h) {
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image.SetSurface(s);
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image.SetClip({0, 0, w, h});
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currentFrame = 0; maxFrames = image.GetSurface()->w / image.GetClipW();
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currentStrip = 0; maxStrips = image.GetSurface()->h / image.GetClipH();
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delay = ticks = 0;
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}
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