f01463bab3
This is a reimplementation of the old network queue, but using a class. This still uses a separate thread, so that packets can wait if there's any lag. Really, thinking about it, I wonder how necessary this was. On the upside, no singletons this time. Which means that you can have several instances of UDPNetworkManager. That's unintentional, but good to know.
82 lines
1.8 KiB
C++
82 lines
1.8 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef NETWORKPACKET_HPP_
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#define NETWORKPACKET_HPP_
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#include "SDL/SDL_net.h"
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#define PACKET_STRING_SIZE 100
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#pragma pack(push, 0)
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union NetworkPacket {
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//types of packets
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enum class Type {
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//default: there is something wrong
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NONE = 0,
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//not used
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PING = 1,
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PONG = 2,
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//Searching for a server to join
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BROADCAST_REQUEST = 3,
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BROADCAST_RESPONSE = 4,
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//try to join the server
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JOIN_REQUEST = 5,
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JOIN_RESPONSE = 6,
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//disconnect from the server
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DISCONNECT = 7,
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//mass update
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SYNCHRONIZE = 8,
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//Player movement, etc.
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};
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//metadata on the packet itself
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struct Metadata {
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Type type;
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IPaddress srcAddress;
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}meta;
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//information about the server
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struct ServerInformation {
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Metadata meta;
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//TODO: version info
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char name[PACKET_STRING_SIZE];
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//TODO: player count
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}serverInfo;
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//defaults
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NetworkPacket() {
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meta.type = Type::NONE;
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meta.srcAddress = {0,0};
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}
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};
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#pragma pack(pop)
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#endif
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