30aa11c083
Also added a new config file for developing over multiple machines.
197 lines
6.4 KiB
C++
197 lines
6.4 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2015
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "server_utilities.hpp"
|
|
|
|
#include "account_manager.hpp"
|
|
#include "character_manager.hpp"
|
|
#include "client_manager.hpp"
|
|
#include "room_manager.hpp"
|
|
#include "udp_network_utility.hpp"
|
|
|
|
#include <cstring>
|
|
|
|
/*DOCS: each of these calls the next (diagram)
|
|
fullClientUnload()
|
|
-> fullAccountUnload()
|
|
-> fullCharacterUnload()
|
|
-> pumpPacketProximity()
|
|
|
|
copyCharacterToPacket() v1
|
|
-> copyCharacterToPacket() v2
|
|
*/
|
|
|
|
//-------------------------
|
|
//manager unload functions
|
|
//-------------------------
|
|
|
|
void fullClientUnload(int index) {
|
|
ClientManager::GetSingleton().UnloadIf([index](std::pair<const int, ClientData const&> clientPair) -> bool {
|
|
//skip the wrong clients
|
|
if (clientPair.first != index) {
|
|
return false;
|
|
}
|
|
|
|
AccountManager& accountMgr = AccountManager::GetSingleton();
|
|
|
|
//unload associated accounts
|
|
for (std::map<int, AccountData>::iterator it = accountMgr.GetContainer()->begin(); it != accountMgr.GetContainer()->end(); /* EMPTY */) {
|
|
if (it->second.GetClientIndex() == index) {
|
|
fullAccountUnload(it->first);
|
|
it = accountMgr.GetContainer()->begin();
|
|
}
|
|
else {
|
|
++it;
|
|
}
|
|
}
|
|
|
|
//unload this client
|
|
return true;
|
|
});
|
|
}
|
|
|
|
void fullAccountUnload(int index) {
|
|
AccountManager::GetSingleton().UnloadIf([index](std::pair<const int, AccountData const&> accountPair) -> bool {
|
|
//skip the wrong accounts
|
|
if (accountPair.first != index) {
|
|
return false;
|
|
}
|
|
|
|
CharacterManager& characterMgr = CharacterManager::GetSingleton();
|
|
|
|
//unload associated characters
|
|
for (std::map<int, CharacterData>::iterator it = characterMgr.GetContainer()->begin(); it != characterMgr.GetContainer()->end(); /* EMPTY */) {
|
|
if (it->second.GetOwner() == index) {
|
|
fullCharacterUnload(it->first);
|
|
it = characterMgr.GetContainer()->begin();
|
|
}
|
|
else {
|
|
++it;
|
|
}
|
|
}
|
|
|
|
//unload this account
|
|
return true;
|
|
});
|
|
}
|
|
|
|
void fullCharacterUnload(int index) {
|
|
CharacterManager::GetSingleton().UnloadIf([index](std::pair<const int, CharacterData const&> characterPair) -> bool {
|
|
//skip the wrong characters
|
|
if (characterPair.first != index) {
|
|
return false;
|
|
}
|
|
|
|
//pop from the rooms
|
|
RoomManager::GetSingleton().PopCharacter(&characterPair.second);
|
|
|
|
//pump character unload
|
|
CharacterPacket newPacket;
|
|
newPacket.type = SerialPacketType::CHARACTER_UNLOAD;
|
|
newPacket.characterIndex = characterPair.first;
|
|
//NOTE: more character info as needed
|
|
|
|
//TODO: proximity?
|
|
pumpPacketProximity(&newPacket, characterPair.second.GetRoomIndex());
|
|
|
|
//unload this character
|
|
return true;
|
|
});
|
|
}
|
|
|
|
//-------------------------
|
|
//utility functions
|
|
//-------------------------
|
|
|
|
void pumpPacket(SerialPacket* const argPacket) {
|
|
//send a message to all clients
|
|
for (auto& it : *ClientManager::GetSingleton().GetContainer()) {
|
|
UDPNetworkUtility::GetSingleton().SendTo(it.second.GetAddress(), argPacket);
|
|
}
|
|
}
|
|
|
|
void pumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance) {
|
|
//send this packet to all characters within a certain distance of a point in a room
|
|
RoomData* roomData = RoomManager::GetSingleton().Get(roomIndex);
|
|
|
|
if (!roomData) {
|
|
throw(std::runtime_error("Failed to pump to a non-existant room"));
|
|
}
|
|
|
|
AccountData* accountData = nullptr;
|
|
ClientData* clientData = nullptr;
|
|
|
|
for (auto& characterIt : *roomData->GetCharacterList()) {
|
|
if (distance == -1 || (characterIt->GetOrigin() - position).Length() <= distance) {
|
|
accountData = AccountManager::GetSingleton().Get(characterIt->GetOwner());
|
|
clientData = ClientManager::GetSingleton().Get(accountData->GetClientIndex());
|
|
UDPNetworkUtility::GetSingleton().SendTo(clientData->GetAddress(), argPacket);
|
|
}
|
|
}
|
|
}
|
|
|
|
void copyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
|
|
CharacterData* characterData = CharacterManager::GetSingleton().Get(characterIndex);
|
|
if (!characterData) {
|
|
throw(std::runtime_error("Failed to copy a character to a packet"));
|
|
}
|
|
|
|
copyCharacterToPacket(packet, characterData, characterIndex);
|
|
}
|
|
|
|
void copyCharacterToPacket(CharacterPacket* const packet, CharacterData* const characterData, int characterIndex) {
|
|
//NOTE: keep this up to date when the character changes
|
|
packet->characterIndex = characterIndex;
|
|
strncpy(packet->handle, characterData->GetHandle().c_str(), PACKET_STRING_SIZE);
|
|
strncpy(packet->avatar, characterData->GetAvatar().c_str(), PACKET_STRING_SIZE);
|
|
packet->accountIndex = characterData->GetOwner();
|
|
packet->roomIndex = characterData->GetRoomIndex();
|
|
packet->origin = characterData->GetOrigin();
|
|
packet->motion = characterData->GetMotion();
|
|
packet->bounds = characterData->GetBounds();
|
|
}
|
|
|
|
void pumpAndChangeRooms(int characterIndex, int newRoomIndex) {
|
|
//get the character object
|
|
CharacterData* character = CharacterManager::GetSingleton().Get(characterIndex);
|
|
|
|
//pass ownwards
|
|
pumpAndChangeRooms(character, newRoomIndex, characterIndex);
|
|
}
|
|
|
|
//TODO: (0) refactor this
|
|
void pumpAndChangeRooms(CharacterData* const characterData, int newRoomIndex, int characterIndex) {
|
|
//delete from the old room
|
|
CharacterPacket newPacket;
|
|
copyCharacterToPacket(&newPacket, characterData, characterIndex);
|
|
newPacket.type = SerialPacketType::CHARACTER_UNLOAD;
|
|
pumpPacketProximity(&newPacket, characterData->GetRoomIndex());
|
|
|
|
//move the character between rooms
|
|
RoomManager::GetSingleton().PopCharacter(characterData);
|
|
characterData->SetRoomIndex(newRoomIndex);
|
|
RoomManager::GetSingleton().PushCharacter(characterData);
|
|
|
|
//create in the new room
|
|
copyCharacterToPacket(&newPacket, characterData, characterIndex);
|
|
newPacket.type = SerialPacketType::CHARACTER_CREATE;
|
|
pumpPacketProximity(&newPacket, characterData->GetRoomIndex());
|
|
} |