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Tortuga/rsc/scripts/setup_server.lua
T
2015-03-02 04:26:34 +11:00

67 lines
2.1 KiB
Lua

print("Lua script check")
mapMaker = require("map_maker")
mapSaver = require("map_saver")
roomSystem = require("room_system")
characterSystem = require("character_system")
networkSystem = require("network")
triggerSystem = require("trigger_system")
local function dumpTable(t)
print(t)
for k, v in pairs(t) do
print("",k,v)
end
end
--test the room hooks
roomSystem.RoomManager.SetOnCreate(function(room, index)
print("", "Creating room: ", roomSystem.Room.GetName(room), index)
--called ~60 times per second
roomSystem.Room.SetOnTick(room, function(room)
roomSystem.Room.ForEachCharacter(room, function(character)
print(characterSystem.Character.GetHandle(character))
end)
--[[
local character = characterSystem.CharacterManager.GetCharacter("handle")
if character ~= nil then
--debugging
local originX, originY = characterSystem.Character.GetOrigin(character)
local motionX, motionY = characterSystem.Character.GetMotion(character)
if motionY < 0 then
characterSystem.Character.SetMotion(character, motionX, 0)
networkSystem.PumpCharacterUpdate(character)
print("Sending: ", motionX, motionY)
end
end
--]]
end)
end)
roomSystem.RoomManager.SetOnUnload(function(room, index)
print("", "Unloading room: ", roomSystem.Room.GetName(room), index)
end)
--NOTE: room 0 is the first that the client asks for, therefore it must exist
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
--[[
--debugging
triggerMgr = roomSystem.Room.GetTriggerMgr(overworld)
trigger1, uid1 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
trigger2, uid2 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
local deleted = triggerSystem.TriggerManager.Unload(triggerMgr, triggerSystem.Trigger.GetHandle(trigger1))
print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
print("deleted: ", deleted)
--]]
print("Finished the lua script")