84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "base_character.hpp"
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//TODO: (3) remove this
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#include "config_utility.hpp"
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//-------------------------
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//graphics
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//-------------------------
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void BaseCharacter::CorrectSprite() {
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//NOTE: These must correspond to the sprite sheet in use
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if (motion.y > 0) {
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sprite.SetIndexY(0);
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}
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else if (motion.y < 0) {
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sprite.SetIndexY(1);
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}
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else if (motion.x > 0) {
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sprite.SetIndexY(3);
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}
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else if (motion.x < 0) {
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sprite.SetIndexY(2);
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}
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//animation
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if (motion != 0) {
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sprite.SetDelay(0.1);
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}
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else {
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sprite.SetDelay(0);
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sprite.SetIndexX(0);
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}
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}
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//-------------------------
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//metadata
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//-------------------------
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int BaseCharacter::SetOwner(int i) {
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return owner = i;
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}
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int BaseCharacter::GetOwner() {
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return owner;
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}
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std::string BaseCharacter::SetHandle(std::string s) {
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return handle = s;
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}
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std::string BaseCharacter::GetHandle() const {
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return handle;
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}
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std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) {
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avatar = s;
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sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
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return avatar;
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}
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std::string BaseCharacter::GetAvatar() const {
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return avatar;
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} |