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Tortuga/server/creatures/creature_data.hpp
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "entity.hpp"
#include "lua.hpp"
#include <string>
/* DOCS: Creature attributes, read more
* species (avatar, script)
* level
* health/mana
* permadeath/respawn
*/
class CreatureData: public Entity {
public:
CreatureData(std::string avatar, int scriptRef);
~CreatureData() = default;
virtual void Update();
//accessors & mutators
std::string SetAvatar(std::string);
std::string GetAvatar();
int SetScriptReference(int);
int GetScriptReference();
private:
friend class CreatureManager;
std::string avatar;
int scriptRef = LUA_NOREF;
};