This repository has been archived on 2026-04-30. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
Tortuga/server/monsters/monster_manager.hpp
T

71 lines
1.9 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERMANAGER_HPP_
#define MONSTERMANAGER_HPP_
#include "monster_data.hpp"
#include "singleton.hpp"
#include "lua.hpp"
#include "sqlite3.h"
#include <functional>
#include <map>
#include <string>
class MonsterManager: public Singleton<MonsterManager> {
public:
//common public methods
int Create(std::string);
int Load(std::string);
int Save(int uid);
void Unload(int uid);
void Delete(int uid);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn);
//accessors & mutators
MonsterData* Get(int uid);
int GetLoadedCount();
int GetTotalCount();
std::map<int, MonsterData>* GetContainer();
//hooks
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState();
private:
friend Singleton<MonsterManager>;
MonsterManager() = default;
~MonsterManager() = default;
//members
std::map<int, MonsterData> elementMap;
sqlite3* database = nullptr;
lua_State* lua = nullptr;
};
#endif