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Tortuga/server/combat_instance.hpp
T
2014-05-16 02:05:52 +10:00

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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef COMBATINSTANCE_HPP_
#define COMBATINSTACNE_HPP_
#include "character_data.hpp"
#include "enemy_data.hpp"
#include <list>
struct CombatInstance {
//TODO: metadata
//world position
int mapIndex = 0;
Vector2 position = {0.0,0.0};
Vector2 motion = {0.0,0.0};
std::list<CharacterData*> characterList;
std::list<EnemyData> enemyList;
//TODO: more?
};
#endif