178 lines
4.6 KiB
C++
178 lines
4.6 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2016
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "barrier_manager.hpp"
|
|
|
|
#include "lua_utilities.hpp"
|
|
|
|
#include "barrier_defines.hpp"
|
|
|
|
BarrierManager::BarrierManager() {
|
|
//EMPTY
|
|
}
|
|
|
|
BarrierManager::~BarrierManager() {
|
|
UnloadAll();
|
|
}
|
|
|
|
//arg: a list of barriers to be updated in the clients
|
|
void BarrierManager::Update(
|
|
std::list<std::tuple<const int, BarrierData*, int>>* barrierList,
|
|
std::list<std::tuple<const int, CreatureData*, int>>* creatureList,
|
|
std::list<CharacterData*>* characterList
|
|
)
|
|
{
|
|
//for each given creature, if a collision was detected, make a new barrier
|
|
for (auto& it : *creatureList) {
|
|
if (std::get<2>(it) & 2) {
|
|
int index = Create(-1); //instance from creature index?
|
|
BarrierData* barrierData = Find(index);
|
|
barrierData->SetOrigin({
|
|
(CREATURE_BOUNDS_WIDTH - BARRIER_BOUNDS_WIDTH) / 2 + std::get<1>(it)->GetOrigin().x,
|
|
(CREATURE_BOUNDS_HEIGHT - BARRIER_BOUNDS_HEIGHT) / 2 + std::get<1>(it)->GetOrigin().y
|
|
});
|
|
}
|
|
}
|
|
|
|
//TODO: merge barriers
|
|
//TODO: absorb creatures into existing barriers
|
|
|
|
//update the barriers
|
|
//TODO: how to delete the barriers?
|
|
int ret; //0 = no action, ret&1 = update clients, ret&2 = collision detected
|
|
for (auto& it : elementMap) {
|
|
//normal update
|
|
ret = it.second.Update(lua) ? 1 : 0;
|
|
|
|
//check for collision with a character
|
|
BoundingBox barrierBox = it.second.GetRealBounds();
|
|
for (auto& it : *characterList) {
|
|
if (barrierBox.CheckOverlap(it->GetRealBounds())) {
|
|
//this will need updating
|
|
ret |= 2;
|
|
}
|
|
|
|
//TODO: absorb characters
|
|
}
|
|
|
|
if (ret) {
|
|
//push to the return list
|
|
barrierList->push_back(std::make_tuple(it.first, &it.second, ret));
|
|
}
|
|
}
|
|
}
|
|
|
|
void BarrierManager::Cleanup(std::list<std::tuple<const int, BarrierData*, int>>* barrierList) {
|
|
//unload the given barrier objects
|
|
for (auto& it : *barrierList) {
|
|
if (std::get<2>(it) & 4) {
|
|
Unload(std::get<0>(it));
|
|
}
|
|
}
|
|
}
|
|
|
|
int BarrierManager::Create(int instanceIndex) {
|
|
//implicitly create the new object
|
|
elementMap.emplace( std::pair<int, BarrierData>(counter, BarrierData(instanceIndex)) );
|
|
|
|
runHook(lua, createRef, &elementMap.find(counter)->second, counter);
|
|
|
|
//TODO: do various things like saving to the database
|
|
return counter++;
|
|
}
|
|
|
|
//TODO: (1) combat load, save
|
|
|
|
void BarrierManager::Unload(int uid) {
|
|
runHook(lua, unloadRef, &elementMap.find(uid)->second, uid);
|
|
elementMap.erase(uid);
|
|
}
|
|
|
|
void BarrierManager::UnloadAll() {
|
|
for (std::map<int, BarrierData>::iterator it = elementMap.begin(); it != elementMap.end(); it++) {
|
|
runHook(lua, unloadRef, &it->second, it->first);
|
|
}
|
|
elementMap.clear();
|
|
}
|
|
|
|
void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BarrierData const&>)> fn) {
|
|
std::map<int, BarrierData>::iterator it = elementMap.begin();
|
|
while (it != elementMap.end()) {
|
|
if (fn(*it)) {
|
|
runHook(lua, unloadRef, &it->second, it->first);
|
|
it = elementMap.erase(it);
|
|
}
|
|
else {
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
BarrierData* BarrierManager::Find(int uid) {
|
|
std::map<int, BarrierData>::iterator it = elementMap.find(uid);
|
|
|
|
if (it == elementMap.end()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return &it->second;
|
|
}
|
|
|
|
int BarrierManager::GetLoadedCount() {
|
|
return elementMap.size();
|
|
}
|
|
|
|
std::map<int, BarrierData>* BarrierManager::GetContainer() {
|
|
return &elementMap;
|
|
}
|
|
|
|
lua_State* BarrierManager::SetLuaState(lua_State* L) {
|
|
return lua = L;
|
|
}
|
|
|
|
lua_State* BarrierManager::GetLuaState() {
|
|
return lua;
|
|
}
|
|
|
|
sqlite3* BarrierManager::SetDatabase(sqlite3* db) {
|
|
return database = db;
|
|
}
|
|
|
|
sqlite3* BarrierManager::GetDatabase() {
|
|
return database;
|
|
}
|
|
|
|
int BarrierManager::SetCreateReference(int i) {
|
|
return createRef = i;
|
|
}
|
|
|
|
int BarrierManager::SetUnloadReference(int i) {
|
|
return unloadRef = i;
|
|
}
|
|
|
|
int BarrierManager::GetCreateReference() {
|
|
return createRef;
|
|
}
|
|
|
|
int BarrierManager::GetUnloadReference() {
|
|
return unloadRef;
|
|
}
|