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Tortuga/server/triggers/trigger_manager.hpp
T
2015-03-04 02:21:56 +11:00

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1.7 KiB
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TRIGGERMANAGER_HPP_
#define TRIGGERMANAGER_HPP_
#include "bounding_box.hpp"
#include "vector2.hpp"
#include "trigger_data.hpp"
#include "lua.hpp"
#include <functional>
#include <map>
#include <string>
class TriggerManager {
public:
TriggerManager();
~TriggerManager();
//common public methods
int Create(std::string handle);
void Unload(int uid);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, TriggerData const&>)> fn);
//accessors & mutators
TriggerData* Get(int uid);
TriggerData* Get(std::string handle);
int GetLoadedCount();
std::map<int, TriggerData>* GetContainer();
//hooks
lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState();
private:
//members
std::map<int, TriggerData> elementMap;
lua_State* lua = nullptr;
int counter = 0;
};
#endif