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Tortuga/client/in_game.hpp
T

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895 B
C++

#ifndef INGAME_HPP_
#define INGAME_HPP_
#include "base_scene.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "udp_network_utility.hpp"
#include "packet_list.hpp"
class InGame : public BaseScene {
public:
//Public access members
InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
~InGame();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void Receive();
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//members
ConfigUtility* configUtil = nullptr;
SurfaceManager* surfaceMgr = nullptr;
UDPNetworkUtility* netUtil = nullptr;
int* playerID;
};
#endif