40 lines
895 B
C++
40 lines
895 B
C++
#ifndef INGAME_HPP_
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#define INGAME_HPP_
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "surface_manager.hpp"
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#include "udp_network_utility.hpp"
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#include "packet_list.hpp"
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class InGame : public BaseScene {
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public:
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//Public access members
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InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID);
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~InGame();
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protected:
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//Frame loop
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void FrameStart();
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void Update(double delta);
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void Receive();
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void FrameEnd();
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void Render(SDL_Surface* const);
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//Event handlers
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&);
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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//members
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ConfigUtility* configUtil = nullptr;
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SurfaceManager* surfaceMgr = nullptr;
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UDPNetworkUtility* netUtil = nullptr;
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int* playerID;
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};
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#endif
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