79c7e48139
I started encapsulating ClientData, and I added the internals for the heartbeat ssytem. However, when I took a look inside UDPNetworkUtility, I realized that I didn't have to pass the IPaddresses by reference anymore. Therefore, I've changed it to accept the addresses by value, and I'm committing that change right away before I finish the heartbeat system. This engine is really shaping up, I think.
55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CLIENTDATA_HPP_
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#define CLIENTDATA_HPP_
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#include "SDL/SDL_net.h"
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#include <chrono>
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//TODO: ClientManager?
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class ClientData {
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public:
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typedef std::chrono::steady_clock Clock;
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ClientData() = default;
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ClientData(IPaddress add): address(add) {}
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~ClientData() = default;
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IPaddress SetAddress(IPaddress add) { return address = add; }
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IPaddress GetAddress() { return address; }
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Clock::time_point GetLastBeat() { return lastBeat; }
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int GetAttempts() { return attemptedBeats; }
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int IncrementAttempts();
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int ResetAttempts();
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private:
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IPaddress address = {0,0};
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Clock::time_point lastBeat = Clock::now();
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int attemptedBeats = 0;
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};
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#endif
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