da60fa8f94
This commit devides SerialPacket into a series of different structures, all decended from a common base class. Using a union was not a good idea.
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef COMBATPACKET_HPP_
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#define COMBATPACKET_HPP_
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#include "serial_packet_base.hpp"
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#include "combat_data.hpp"
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struct CombatPacket : SerialPacketBase {
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//identify the combat instance
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int combatIndex;
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int difficulty;
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CombatData::Terrain terrainType;
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//combatants
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int characterArray[COMBAT_MAX_CHARACTERS];
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int enemyArray[COMBAT_MAX_ENEMIES];
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//location
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int mapIndex;
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Vector2 origin;
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//TODO: rewards
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};
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#endif |