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Tortuga/client/in_game.hpp
T
2013-05-02 22:45:30 +10:00

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975 B
C++

#ifndef INGAME_HPP_
#define INGAME_HPP_
#include "base_scene.hpp"
#include "delta.hpp"
#include "frame_rate.hpp"
#include "player_manager.hpp"
#include "surface_manager.hpp"
#include <string>
class InGame : public BaseScene {
public:
//Public access members
InGame();
virtual ~InGame();
protected:
//Frame loop
virtual void FrameStart();
virtual void FrameEnd();
virtual void Update();
virtual void Render(SDL_Surface* const);
//Event handlers
virtual void MouseMotion (SDL_MouseMotionEvent const&);
virtual void MouseButtonDown (SDL_MouseButtonEvent const&);
virtual void MouseButtonUp (SDL_MouseButtonEvent const&);
virtual void KeyDown (SDL_KeyboardEvent const&);
virtual void KeyUp (SDL_KeyboardEvent const&);
//utilities
void NewPlayer(int index, std::string avatarName, int x, int y);
//members
Delta delta;
FrameRate frameRate;
SurfaceManager surfaceMgr;
PlayerManager playerMgr;
int playerCounter;
int currentPlayer;
};
#endif