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Tortuga/server/server_character_methods.cpp
T
Kayne Ruse 42662c3f61 Replaced HandleCharacterSet*() with HandleCharacterMovement()
This new method rolls three otherwise similar methods together. There is
still a conditional which handles room movements separately, but it's much
smoother, and PumpPacketProximity is utilized much more.

I've also added a stub for graphical attack data via
HandleCharacterAttack()
2015-01-13 02:04:48 +11:00

239 lines
7.7 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
#include <iostream>
#include <sstream>
//-------------------------
//Character Management
//-------------------------
void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket) {
int characterIndex = characterMgr.Create(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
if (characterIndex < 0) {
//build the error message
std::ostringstream msg;
msg << "Character already exists: " << argPacket->handle;
//build & send the packet
TextPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
return;
}
//push to the rooms
roomMgr.PushCharacter(characterMgr.Get(characterIndex));
//pump this character to all clients
CharacterPacket newPacket;
CopyCharacterToPacket(&newPacket, characterIndex);
newPacket.type = SerialPacketType::CHARACTER_CREATE;
PumpPacket(&newPacket);
}
void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
//get the user's data
AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
if (!accountData) {
return;
}
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
if (!clientData) {
return;
}
//check for fraud
if (clientData->GetAddress() != argPacket->srcAddress) {
std::cerr << "Falsified character deletion detected targeting: " << argPacket->handle << std::endl;
return;
}
//load the character into memory
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
if (characterIndex < 0) {
//build the error message
std::ostringstream msg;
msg << "Cannot delete this character";
//build & send the packet
TextPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
return;
}
//pop from the rooms
roomMgr.PopCharacter(characterMgr.Get(characterIndex));
//delete the character
characterMgr.Delete(characterIndex);
//pump character delete
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_DELETE;
newPacket.characterIndex = characterIndex;
PumpPacket(static_cast<SerialPacket*>(&newPacket));
}
void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
if (characterIndex < 0) {
//build the error message
std::ostringstream msg;
if (characterIndex == -1) {
msg << "Character already loaded: ";
}
if (characterIndex == -2) {
msg << "Character name is taken: ";
}
msg << argPacket->handle;
//build & send the packet
TextPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
return;
}
//push to the rooms
roomMgr.PushCharacter(characterMgr.Get(characterIndex));
//pump this character to all clients
CharacterPacket newPacket;
CopyCharacterToPacket(&newPacket, characterIndex);
newPacket.type = SerialPacketType::CHARACTER_CREATE;
PumpPacket(&newPacket);
}
void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket) {
//get the entries
CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
if (!characterData) {
return;
}
AccountData* accountData = accountMgr.Get(characterData->GetOwner());
if (!accountData) {
return; //TODO: logic_error
}
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
if (!clientData) {
return; //TODO: logic_error
}
//check for fraud
if (clientData->GetAddress() != argPacket->srcAddress) {
std::cerr << "Falsified character unload detected targeting: uid(" << argPacket->characterIndex << ")" << std::endl;
return;
}
//pop from the rooms
roomMgr.PopCharacter(characterData);
//unload the character
characterMgr.Unload(argPacket->characterIndex);
//pump character delete
CharacterPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_DELETE;
newPacket.characterIndex = argPacket->characterIndex;
PumpPacket(static_cast<SerialPacket*>(&newPacket));
}
//-------------------------
//character movement
//-------------------------
//TODO: Could replace this verbosity with a "verify" method, taking a client, account and character ptr as arguments
void ServerApplication::HandleCharacterMovement(CharacterPacket* const argPacket) {
//get the specified objects
AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
if (!accountData || !characterData) {
throw(std::runtime_error("Failed to move a character, missing data"));
}
//get this account's client
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
//check for fraud
if (clientData->GetAddress() != argPacket->srcAddress) {
std::cerr << "Falsified set character motion targeting uid(" << argPacket->characterIndex << ")" << std::endl;
return;
}
//check if allowed
if (characterData->GetOwner() != argPacket->accountIndex && !accountData->GetModerator() && !accountData->GetAdministrator()) {
//TODO: send to the client?
std::cerr << "Failed to set character motion due to lack of permissions targeting uid(" << argPacket->characterIndex << ")" << std::endl;
return;
}
//check if moving rooms
if (characterData->GetRoomIndex() != argPacket->roomIndex) {
//delete from the old room
CharacterPacket newPacket;
CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
newPacket.type = SerialPacketType::CHARACTER_DELETE;
PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1);
//move the character between rooms
roomMgr.PopCharacter(characterData);
characterData->SetRoomIndex(argPacket->roomIndex);
roomMgr.PushCharacter(characterData);
//create in the new room
CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
newPacket.type = SerialPacketType::CHARACTER_CREATE;
PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1);
}
//if not moving between rooms
else {
//set the character's origin and motion
characterData->SetOrigin(argPacket->origin);
characterData->SetMotion(argPacket->motion);
//update the clients
CharacterPacket newPacket;
CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1);
}
}
void ServerApplication::HandleCharacterAttack(CharacterPacket* const) {
//TODO: bounce graphical attack data
}