This repository has been archived on 2026-04-30. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
Tortuga/server/rooms/room_data.hpp
T
Kayne Ruse 8e50be24d4 Updated room system and room API, more to come
There's a lot of verbosity in the scripts, so it might be beneficial to
redice that at some point.
2014-12-31 04:52:10 +11:00

66 lines
1.6 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ROOMDATA_HPP_
#define ROOMDATA_HPP_
#include "entity.hpp"
#include "region_pager_lua.hpp"
#if defined(__MINGW32__)
#include "lua/lua.hpp"
#else
#include "lua.hpp"
#endif
#include <list>
#include <string>
class RoomData {
public:
RoomData() = default;
~RoomData() = default;
//accessors and mutators
std::string SetName(std::string);
std::string GetName();
std::string SetTileset(std::string);
std::string GetTileset();
RegionPagerLua* GetPager();
std::list<Entity*>* GetEntityList();
//TODO: triggers for unload, save, per-second, player enter, player exit, etc.
private:
friend class RoomManager;
//members
std::string roomName;
std::string tilesetName;
RegionPagerLua pager;
std::list<Entity*> entityList;
};
#endif