41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
TODO: Get the rooms working, even if only via hotkeys
|
|
TODO: I need a better way to handle the statistics
|
|
TODO: SerialPacketType::CHARACTER_LOCATION, CHARACTER_MOVE, CHARACTER_TELEPORT, ROOM_CHANGE, etc.
|
|
TODO: Fix shoddy movement
|
|
TODO: Handle statistics server-side
|
|
TODO: Periodic mass server saves
|
|
|
|
TODO: Remove the big "Shut Down" button
|
|
TODO: Make a way for the server owner to control the server directly
|
|
TODO: Move the map system into it's own namespace?
|
|
TODO: The TileSheet class should implement the surface itself
|
|
TODO: make the whole thing more fault tolerant
|
|
TODO: Authentication
|
|
|
|
TODO: Time delay for requesting region packets
|
|
TODO: A proper logging system
|
|
TODO: Update Codebase with the improvements from Tortuga
|
|
|
|
-------------------------
|
|
Serial Packet Types
|
|
-------------------------
|
|
|
|
//character management
|
|
* CHARACTER_CREATE //make this character
|
|
* CHARACTER_DELETE //unmake this character
|
|
* CHARACTER_LOAD //load this character into the world
|
|
* CHARACTER_UNLOAD //unload this character from the world
|
|
|
|
//find out info from the server
|
|
* CHARACTER_QUERY_EXISTS //also sends the owner's info
|
|
* CHARACTER_QUERY_LOCATION
|
|
* CHARACTER_get all the entities within a distance of this
|
|
|
|
//set the info in the server
|
|
* CHARACTER_SET_ORIGIN
|
|
* CHARACTER_SET_MOTION
|
|
|
|
//authentication, character index => character stats
|
|
CHARACTER_STATS_REQUEST
|
|
CHARACTER_STATS_RESPONSE
|