254b97aa80
ManagerInterface was already designed for those two anyway. The only thing left to do is to rewrite the room API, and the whole thing should work fine again. I still think map data should be saved and loaded by lua code, so the rooms will still implement lua hooks. There may be other things that can be loaded from SQL, but I don't know what.
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTERMANAGER_HPP_
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#define CHARACTERMANAGER_HPP_
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#include "character_data.hpp"
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#include "singleton.hpp"
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#include "manager_interface.hpp"
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#include "sqlite3/sqlite3.h"
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#include <functional>
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#include <map>
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class CharacterManager:
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public Singleton<CharacterManager>,
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public ManagerInterface<CharacterData, int, std::string, std::string>
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{
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public:
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//common public methods
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int Create(int owner, std::string handle, std::string avatar) override;
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int Load(int owner, std::string handle, std::string avatar) override;
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int Save(int uid) override;
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void Unload(int uid) override;
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void Delete(int uid) override;
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void UnloadAll() override;
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void UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) override;
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//accessors and mutators
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CharacterData* Get(int uid) override;
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int GetLoadedCount() override;
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int GetTotalCount() override;
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std::map<int, CharacterData>* GetContainer() override;
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sqlite3* SetDatabase(sqlite3* db);
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sqlite3* GetDatabase();
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private:
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friend Singleton<CharacterManager>;
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CharacterManager() = default;
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~CharacterManager() = default;
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sqlite3* database = nullptr;
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};
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#endif
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