b47191a0c1
Coordinates are supposed to be stored by their x & y, but the sizes of the tile sheets were getting mixed in as well. When trying to store a region at (0, 20), it was being stored at (0, 260). Another visual bug inside the tile sheet's rendering function masked this issue until now. Another thing to note is that I've removed an incredibly complex system for updating the client's map. The new system may seem complex at first, but it is straight forward compared to what it replaced. I've also fixed a few logarithmic lagging points in the code.
134 lines
3.2 KiB
C++
134 lines
3.2 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef REGIONPAGER_HPP_
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#define REGIONPAGER_HPP_
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#include "region.hpp"
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#include "utility.hpp"
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#include <list>
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class RegionPagerBase {
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public:
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RegionPagerBase() {};
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virtual ~RegionPagerBase() {};
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//tile manipulation
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Region::type_t SetTile(int x, int y, int z, Region::type_t v);
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Region::type_t GetTile(int x, int y, int z);
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//region manipulation
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Region* GetRegion(int x, int y);
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Region* FindRegion(int x, int y);
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Region* PushRegion(Region*);
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//interface
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virtual Region* LoadRegion(int x, int y) = 0;
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virtual Region* SaveRegion(int x, int y) = 0;
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virtual Region* CreateRegion(int x, int y) = 0;
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virtual void UnloadRegion(int x, int y) = 0;
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//TODO: delete existing regions
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//accessors & mutators
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std::list<Region*>* GetContainer() { return ®ionList; }
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protected:
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std::list<Region*> regionList;
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};
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template<typename Allocator, typename FileFormat>
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class RegionPager : public RegionPagerBase {
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public:
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RegionPager() {};
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~RegionPager() {
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UnloadAll();
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}
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Region* LoadRegion(int x, int y) {
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//snap the coords
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x = snapToBase(REGION_WIDTH, x);
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y = snapToBase(REGION_HEIGHT, y);
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//load the region if possible
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Region* ptr = nullptr;
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format.Load(&ptr, x, y);
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if (ptr) {
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return PushRegion(ptr);
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}
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return nullptr;
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}
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Region* SaveRegion(int x, int y) {
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//snap the coords
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x = snapToBase(REGION_WIDTH, x);
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y = snapToBase(REGION_HEIGHT, y);
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//find & save the region
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Region* ptr = FindRegion(x, y);
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if (ptr) {
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format.Save(ptr);
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}
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return ptr;
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}
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Region* CreateRegion(int x, int y) {
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//snap the coords
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x = snapToBase(REGION_WIDTH, x);
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y = snapToBase(REGION_HEIGHT, y);
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//create and push the object
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Region* ptr = nullptr;
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allocator.Create(&ptr, x, y);
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return PushRegion(ptr);
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}
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void UnloadRegion(int x, int y) {
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//snap the coords
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x = snapToBase(REGION_WIDTH, x);
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y = snapToBase(REGION_HEIGHT, y);
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//custom loop
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for (std::list<Region*>::iterator it = regionList.begin(); it != regionList.end(); /* EMPTY */) {
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if ((*it)->GetX() == x && (*it)->GetY() == y) {
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allocator.Unload(*it);
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it = regionList.erase(it);
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continue;
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}
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++it;
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}
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}
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void UnloadAll() {
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for (auto& it : regionList) {
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allocator.Unload(it);
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}
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regionList.clear();
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}
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//accessors
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Allocator* GetAllocator() { return &allocator; }
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FileFormat* GetFormat() { return &format; }
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protected:
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Allocator allocator;
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FileFormat format;
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};
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#endif
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