207 lines
6.6 KiB
C++
207 lines
6.6 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "serial.hpp"
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#include <cstring>
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//#include <iostream>
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//using namespace std;
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//-------------------------
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//internal serialization functions
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//-------------------------
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void serializeType(NetworkPacket* packet, char* buffer) {
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// cout << "serializeType" << endl;
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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}
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void serializeServer(NetworkPacket* packet, char* buffer) {
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// cout << "serializeServer" << endl;
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
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}
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void serializeClient(NetworkPacket* packet, char* buffer) {
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// cout << "serializeClient" << endl;
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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memcpy(buffer, &packet->clientInfo.index, sizeof(int));
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}
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void serializePlayer(NetworkPacket* packet, char* buffer) {
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// cout << "serializePlayer" << endl;
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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//indexes
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memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
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buffer += sizeof(int);
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memcpy(buffer, &packet->playerInfo.playerIndex, sizeof(int));
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buffer += sizeof(int);
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//text
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memcpy(buffer, packet->playerInfo.handle, PACKET_STRING_SIZE);
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buffer += PACKET_STRING_SIZE;
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memcpy(buffer, packet->playerInfo.avatar, PACKET_STRING_SIZE);
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buffer += PACKET_STRING_SIZE;
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//vectors
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memcpy(buffer, &packet->playerInfo.position.x, sizeof(double));
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buffer += sizeof(double);
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memcpy(buffer, &packet->playerInfo.position.y, sizeof(double));
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buffer += sizeof(double);
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memcpy(buffer, &packet->playerInfo.motion.x, sizeof(double));
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buffer += sizeof(double);
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memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
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}
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//-------------------------
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//internal deserialization functions
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//-------------------------
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void deserializeType(NetworkPacket* packet, char* buffer) {
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// cout << "deserializeType" << endl;
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memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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}
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void deserializeServer(NetworkPacket* packet, char* buffer) {
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// cout << "deserializeServer" << endl;
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memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
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}
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void deserializeClient(NetworkPacket* packet, char* buffer) {
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// cout << "deserializeClient" << endl;
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memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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memcpy(&packet->clientInfo.index, buffer, sizeof(int));
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}
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void deserializePlayer(NetworkPacket* packet, char* buffer) {
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// cout << "deserializePlayer" << endl;
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memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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//indexes
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memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
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buffer += sizeof(int);
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memcpy(&packet->playerInfo.playerIndex, buffer, sizeof(int));
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buffer += sizeof(int);
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//text
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memcpy(packet->playerInfo.handle, buffer, PACKET_STRING_SIZE);
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buffer += PACKET_STRING_SIZE;
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memcpy(packet->playerInfo.avatar, buffer, PACKET_STRING_SIZE);
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buffer += PACKET_STRING_SIZE;
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//vectors
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memcpy(&packet->playerInfo.position.x, buffer, sizeof(double));
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buffer += sizeof(double);
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memcpy(&packet->playerInfo.position.y, buffer, sizeof(double));
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buffer += sizeof(double);
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memcpy(&packet->playerInfo.motion.x, buffer, sizeof(double));
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buffer += sizeof(double);
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memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
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}
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//-------------------------
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//the interface functions
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//-------------------------
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void serialize(NetworkPacket* packet, void* buffer) {
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switch(packet->meta.type) {
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//No extra data
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case NetworkPacket::Type::NONE:
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case NetworkPacket::Type::PING:
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case NetworkPacket::Type::PONG:
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case NetworkPacket::Type::BROADCAST_REQUEST:
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case NetworkPacket::Type::JOIN_REQUEST:
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case NetworkPacket::Type::SYNCHRONIZE:
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serializeType(packet, reinterpret_cast<char*>(buffer));
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break;
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//Server info
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case NetworkPacket::Type::BROADCAST_RESPONSE:
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serializeServer(packet, reinterpret_cast<char*>(buffer));
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break;
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//Client info
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case NetworkPacket::Type::JOIN_RESPONSE:
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case NetworkPacket::Type::DISCONNECT:
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case NetworkPacket::Type::SHUTDOWN:
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serializeClient(packet, reinterpret_cast<char*>(buffer));
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break;
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//Player info
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case NetworkPacket::Type::PLAYER_NEW:
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case NetworkPacket::Type::PLAYER_DELETE:
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case NetworkPacket::Type::PLAYER_UPDATE:
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serializePlayer(packet, reinterpret_cast<char*>(buffer));
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break;
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}
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// for (int i = 0; i < sizeof(NetworkPacket); i++) {
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// cout << ((char*)(buffer))[i];
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// }
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// cout << endl;
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}
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void deserialize(NetworkPacket* packet, void* buffer) {
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//find the type, so that you can actually deserialize the packet!
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deserializeType(packet, reinterpret_cast<char*>(buffer));
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switch(packet->meta.type) {
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//No extra data
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case NetworkPacket::Type::NONE:
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case NetworkPacket::Type::PING:
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case NetworkPacket::Type::PONG:
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case NetworkPacket::Type::BROADCAST_REQUEST:
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case NetworkPacket::Type::JOIN_REQUEST:
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case NetworkPacket::Type::SYNCHRONIZE:
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//
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break;
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//Server info
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case NetworkPacket::Type::BROADCAST_RESPONSE:
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deserializeServer(packet, reinterpret_cast<char*>(buffer));
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break;
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//Client info
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case NetworkPacket::Type::JOIN_RESPONSE:
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case NetworkPacket::Type::DISCONNECT:
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case NetworkPacket::Type::SHUTDOWN:
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deserializeClient(packet, reinterpret_cast<char*>(buffer));
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break;
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//Player info
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case NetworkPacket::Type::PLAYER_NEW:
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case NetworkPacket::Type::PLAYER_DELETE:
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case NetworkPacket::Type::PLAYER_UPDATE:
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deserializePlayer(packet, reinterpret_cast<char*>(buffer));
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break;
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}
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// for (int i = 0; i < sizeof(NetworkPacket); i++) {
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// cout << ((char*)(buffer))[i];
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// }
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// cout << endl;
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} |