131 lines
2.7 KiB
C++
131 lines
2.7 KiB
C++
#include "delta.h"
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#include "player.h"
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#include "sprite_sheet.h"
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#include "image.h"
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#include "surface_manager.h"
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#include "SDL/SDL.h"
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#include <exception>
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#include <iostream>
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#include <ctime>
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#include <vector>
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using namespace std;
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int go(int, char**) {
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SDL_Init(SDL_INIT_VIDEO);
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SDL_Surface* screen = SDL_SetVideoMode(800, 600, 32, SDL_HWSURFACE|SDL_DOUBLEBUF);
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SurfaceManager sMgr;
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//load all resources
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sMgr.Load("player", "rsc/graphics/sprites/elliot2.bmp");
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sMgr.Load("flower", "rsc/graphics/sprites/aniflower.bmp");
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sMgr.Load("tileset", "rsc/graphics/tilesets/MishMash.bmp");
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Player player(sMgr.Get("player"), 32, 48);
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Image tiles(sMgr.Get("tileset"));
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SpriteSheet rose(sMgr.Get("flower"), 32, 32);
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player.GetSpriteSheet()->SetInterval(200);
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rose.SetInterval(200);
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// vector<SpriteSheet> flowerVector;
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// for (int i = 0; i < 100; i++) {
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// SpriteSheet ss(sMgr.Get("flower"), 32, 32);
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// ss.SetInterval(i%5 + 95);
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// flowerVector.push_back(ss);
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// }
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Delta delta;
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bool running = true;
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while (running) {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_QUIT:
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running = false;
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break;
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case SDL_KEYDOWN:
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switch(event.key.keysym.sym) {
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case SDLK_ESCAPE:
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running = false;
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break;
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case SDLK_w:
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case SDLK_UP:
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player.WalkInDirection(Direction::NORTH);
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break;
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case SDLK_s:
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case SDLK_DOWN:
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player.WalkInDirection(Direction::SOUTH);
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break;
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case SDLK_a:
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case SDLK_LEFT:
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player.WalkInDirection(Direction::WEST);
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break;
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case SDLK_d:
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case SDLK_RIGHT:
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player.WalkInDirection(Direction::EAST);
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break;
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}
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break;
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case SDL_KEYUP:
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switch(event.key.keysym.sym) {
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case SDLK_w:
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player.WalkInDirection(Direction::SOUTH);
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break;
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case SDLK_s:
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player.WalkInDirection(Direction::NORTH);
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break;
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case SDLK_a:
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player.WalkInDirection(Direction::EAST);
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break;
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case SDLK_d:
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player.WalkInDirection(Direction::WEST);
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break;
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}
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}
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}
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delta.Calculate();
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player.Update(delta.GetDelta());
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rose.Update(0);
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// for (int i = 0; i < 100; i++) {
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// flowerVector[i].Update(delta.GetDelta());
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// }
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SDL_FillRect(screen, 0, 0);
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tiles.DrawTo(screen, 0, 0);
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player.DrawTo(screen);
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rose.DrawTo(screen, 50, 100);
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// for (int i = 0; i < 100; i++) {
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// flowerVector[i].DrawTo(screen, 20+i*4, i*4);
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// }
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SDL_Flip(screen);
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//debugging
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// cout << player.GetSpriteSheet()->GetCurrentFrame() << endl;
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}
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SDL_Quit();
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return 0;
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}
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int SDL_main(int argc, char* argv[]) {
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try {
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go(argc, argv);
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}
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catch(exception& e) {
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cerr << "Error: " << e.what() << endl;
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return 1;
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}
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return 0;
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} |