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Tortuga/client/sprite_sheet.h
T
2013-04-29 08:27:03 +10:00

39 lines
1.0 KiB
C++

#ifndef SPRITESHEET_H_
#define SPRITESHEET_H_
#include "image.h"
#include "SDL/SDL.h"
class SpriteSheet : public Image {
public:
SpriteSheet(SDL_Surface*, int w, int h);
virtual ~SpriteSheet() {}
void Update(int delta);
int SetWidth(int i) { return SetClipW(i); };
int SetHeight(int i) { return SetClipH(i); };
int SetFrames(int i) { currentFrame = 0; return maxFrames = i; };
int SetStrips(int i) { currentStrip = 0; return maxStrips = i; };
int GetWidth() const { return GetClipW(); }
int GetHeight() const { return GetClipH(); }
int GetFrames() const { return maxFrames; }
int GetStrips() const { return maxStrips; }
int SetCurrentFrame(int i) { return currentFrame = i; };
int SetCurrentStrip(int i) { return currentStrip = i; };
int SetInterval(int i) { return interval = i; }
int GetCurrentFrame() const { return currentFrame; };
int GetCurrentStrip() const { return currentStrip; };
int GetInterval() const { return interval; };
private:
int currentFrame, maxFrames;
int currentStrip, maxStrips;
int interval, ticks;
};
#endif