40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include <cmath>
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//the speeds that the characters move
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constexpr double CREATURE_WALKING_SPEED = 1.0;
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constexpr double CREATURE_WALKING_MOD = 1.0/sqrt(2.0);
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constexpr double CREATURE_WALKING_NEGATIVE_MOD = 1.0 - CREATURE_WALKING_MOD;
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//the bounds for the character objects, mapped to the default sprites
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constexpr int CREATURE_BOUNDS_X = 0;
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constexpr int CREATURE_BOUNDS_Y = 0;
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constexpr int CREATURE_BOUNDS_WIDTH = 32;
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constexpr int CREATURE_BOUNDS_HEIGHT = 32;
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//the character's sprite format
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constexpr int CREATURE_CELLS_X = 4;
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constexpr int CREATURE_CELLS_Y = 4;
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