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Tortuga/server/client_manager.cpp
T
Kayne Ruse 7bb5e8ce0d Moving client and player data into manager classes
Remember: anything with "manager" in its name organizes a number of other
objects, as far as I'm concerned.

I'll eventually have a database connection in the PlayerManager class;
this'll make it easier to manage the database.
2014-03-02 23:20:37 +11:00

59 lines
1.6 KiB
C++

/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_manager.hpp"
int ClientManager::HandleConnection(IPaddress add) {
ClientEntry c;
c.address = add;
clientMap[counter] = c;
return counter++;
}
int ClientManager::HandleDisconnection(int i) {
for (auto& it : clientMap) {
if (it.first == i) {
clientMap.erase(it.first);
return 0;
}
}
return -1;
}
ClientEntry* ClientManager::GetClient(int i) {
for (auto& it : clientMap) {
if (it.first == i) {
return &it.second;
}
}
return nullptr;
}
ClientEntry* ClientManager::GetClient(IPaddress add) {
for (auto& it : clientMap) {
if (it.second.address.host == add.host &&
it.second.address.port == add.port) {
return &it.second;
}
}
return nullptr;
}