6c9406147a
I've added more members to the Tile structure, namely the width & height of the tile. This is to fix a circular logic problem, which is too abstract for this commit message ;) I've also moved the local/static/inline/etc. utility functions to their own module in the common directory, because this is just cleaner that redefining the same code a dozen times. The map's logic is still the same, but I need to keep moving; I've been procrastinating far too much.
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef TILESHEET_HPP_
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#define TILESHEET_HPP_
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#include "image.hpp"
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#include <string>
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/* The TileSheet class is used for drawing tiles of the map to the screen.
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* This class also has some code to allow the management of several TileSheets,
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* namely the index, begin & end members, tracking of the tile indexes, and
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* custom wrapper functions.
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*/
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class TileSheet {
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public:
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TileSheet() = default;
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~TileSheet() = default;
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//these load/set functions need to be followed by bookkeeping code
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//w & h are the width & height of individual tiles
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SDL_Surface* LoadSurface(std::string fname, Uint16 w, Uint16 h);
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SDL_Surface* SetSurface(SDL_Surface* const, Uint16 w, Uint16 h);
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SDL_Surface* GetSurface();
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void FreeSurface();
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void DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex);
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bool InRange(int i) { return i >= begin && i < end; }
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//accessors and mutators
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Image* GetImage() { return ℑ }
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std::string SetName(std::string s) { return name = s; }
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std::string GetName() const { return name; }
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int GetTotalCount() const { return totalCount; }
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int GetXCount() const { return xCount; }
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int GetYCount() const { return yCount; }
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int SetIndex(int i) { return index = i; }
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int SetBegin(int i) { return begin = i; }
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int SetEnd(int i) { return end = i; }
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int GetIndex() const { return index; }
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int GetBegin() const { return begin; }
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int GetEnd() const { return end; }
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private:
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Image image;
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std::string name;
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//these are generated and used by internal processes
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int totalCount = 0, xCount = 0, yCount = 0;
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int index = -1, begin = -1, end = -1;
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};
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#endif
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