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Tortuga/rsc/scripts/setup_server.lua
T
2015-02-18 00:21:38 +11:00

41 lines
1.1 KiB
Lua

print("Lua script check")
mapMaker = require("map_maker")
mapSaver = require("map_saver")
roomSystem = require("room_system")
local function dumpTable(t)
print(t)
for k, v in pairs(t) do
print("",k,v)
end
end
--debugging (only works correctly with one room)
globalTickTest = {
ticks = 0,
start = 0
}
--test the room hooks
roomSystem.RoomManager.SetOnCreate(function(room, index)
print("", "Creating room: ", roomSystem.Room.GetName(room), index)
globalTickTest.start = os.clock()
--called ~60 times per second
roomSystem.Room.SetOnTick(room, function(room)
globalTickTest.ticks = globalTickTest.ticks + 1
end)
end)
roomSystem.RoomManager.SetOnUnload(function(room, index)
print("", "Unloading room: ", roomSystem.Room.GetName(room), index)
print("Time: ", (os.clock() - globalTickTest.start), "Ticks: ", globalTickTest.ticks)
end)
--NOTE: room 0 is the first that the client asks for, therefore it must exist
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
print("Finished the lua script")