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Tortuga/server/server_application.hpp
T
2013-06-02 04:00:26 +10:00

45 lines
834 B
C++

#ifndef SERVERAPPLICATION_HPP_
#define SERVERAPPLICATION_HPP_
#include "client_data.hpp"
#include "packet_list.hpp"
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include <map>
#include <string>
class ServerApplication {
public:
ServerApplication() = default;
~ServerApplication() = default;
void Init();
void Proc();
void Quit();
private:
//network commands
void Ping(PacketData*);
void JoinRequest(PacketData*);
void Disconnect(int playerID);
void Movement(PacketData*);
void NewClientData(int playerID);
void SendClientData(int playerID);
void SynchronizeClient(int playerID);
//globals
ConfigUtility configUtil;
UDPNetworkUtility netUtil;
//members
bool running = false;
std::map<int, ClientData> clientMap;
int maxClients = SDLNET_MAX_UDPCHANNELS;
int uniqueIndex = 0;
};
#endif