1923 lines
61 KiB
Diff
1923 lines
61 KiB
Diff
diff --git a/client/client_application.cpp b/client/client_application.cpp
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index ecddb97..b71140f 100644
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--- a/client/client_application.cpp
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+++ b/client/client_application.cpp
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@@ -119,10 +119,10 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu(&config);
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break;
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case SceneList::LOBBYMENU:
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- activeScene = new LobbyMenu(&config, &network, &clientIndex);
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+ activeScene = new LobbyMenu(&config, &network, &clientIndex, &playerIndex);
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break;
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case SceneList::INWORLD:
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- activeScene = new InWorld(&config, &network, &clientIndex);
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+ activeScene = new InWorld(&config, &network, &clientIndex, &playerIndex);
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break;
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case SceneList::INCOMBAT:
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activeScene = new InCombat();
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diff --git a/client/client_application.hpp b/client/client_application.hpp
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index d4b22f5..40e00b0 100644
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--- a/client/client_application.hpp
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+++ b/client/client_application.hpp
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@@ -44,9 +44,11 @@ private:
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BaseScene* activeScene = nullptr;
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+ //shared parameters
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ConfigUtility config;
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UDPNetworkUtility network;
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- int clientIndex = -1; //replace with a struct?
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+ int clientIndex = -1;
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+ int playerIndex = -1;
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};
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#endif
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diff --git a/client/scenes/in_world.cpp b/client/scenes/in_world.cpp
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index 37c533f..7e3805d 100644
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--- a/client/scenes/in_world.cpp
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+++ b/client/scenes/in_world.cpp
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@@ -31,10 +31,11 @@
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//Public access members
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//-------------------------
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-InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
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+InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argPlayerIndex):
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config(*argConfig),
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network(*argNetwork),
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- clientIndex(*argClientIndex)
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+ clientIndex(*argClientIndex),
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+ playerIndex(*argPlayerIndex)
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{
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//setup the utility objects
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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@@ -61,23 +62,12 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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//TODO: add the tilesheet to the map system?
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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- //create the server-side player object
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- //TODO: the login system needs an overhaul
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- SerialPacket packet;
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- packet.meta.type = SerialPacket::Type::PLAYER_NEW;
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- packet.playerInfo.clientIndex = clientIndex;
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- snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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- snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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- packet.playerInfo.position = {0,0};
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- packet.playerInfo.motion = {0,0};
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-
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- //send it
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- char buffer[PACKET_BUFFER_SIZE];
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- serialize(&packet, buffer);
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- network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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-
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//request a sync
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+ SerialPacket packet;
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+ char buffer[PACKET_STRING_SIZE];
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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+ packet.clientInfo.clientIndex = clientIndex;
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+ packet.clientInfo.playerIndex = playerIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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@@ -190,28 +180,28 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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case SDLK_LEFT:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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- SendState();
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+ SendPlayerUpdate();
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}
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break;
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case SDLK_RIGHT:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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- SendState();
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+ SendPlayerUpdate();
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}
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break;
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case SDLK_UP:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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- SendState();
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+ SendPlayerUpdate();
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}
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break;
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case SDLK_DOWN:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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- SendState();
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+ SendPlayerUpdate();
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}
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break;
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}
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@@ -223,28 +213,28 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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case SDLK_LEFT:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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- SendState();
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+ SendPlayerUpdate();
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}
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break;
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case SDLK_RIGHT:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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- SendState();
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+ SendPlayerUpdate();
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}
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break;
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case SDLK_UP:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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- SendState();
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+ SendPlayerUpdate();
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}
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break;
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case SDLK_DOWN:
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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- SendState();
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+ SendPlayerUpdate();
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}
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break;
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}
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@@ -259,18 +249,18 @@ void InWorld::HandlePacket(SerialPacket packet) {
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case SerialPacket::Type::DISCONNECT:
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HandleDisconnect(packet);
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break;
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+ case SerialPacket::Type::REGION_CONTENT:
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+ HandleRegionContent(packet);
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+ break;
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+ case SerialPacket::Type::PLAYER_UPDATE:
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+ HandlePlayerUpdate(packet);
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+ break;
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case SerialPacket::Type::PLAYER_NEW:
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HandlePlayerNew(packet);
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break;
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case SerialPacket::Type::PLAYER_DELETE:
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HandlePlayerDelete(packet);
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break;
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- case SerialPacket::Type::PLAYER_UPDATE:
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- HandlePlayerUpdate(packet);
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- break;
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- case SerialPacket::Type::REGION_CONTENT:
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- HandleRegionContent(packet);
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- break;
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//handle errors
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default:
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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@@ -281,23 +271,49 @@ void InWorld::HandlePacket(SerialPacket packet) {
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void InWorld::HandleDisconnect(SerialPacket packet) {
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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+ playerIndex = -1;
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SetNextScene(SceneList::MAINMENU);
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}
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+void InWorld::HandleRegionContent(SerialPacket packet) {
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+ //replace existing regions
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+ //TODO: account for map index
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+ if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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+ regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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+ }
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+ regionPager.PushRegion(packet.regionInfo.region);
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+ packet.regionInfo.region = nullptr;
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+}
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+
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+void InWorld::HandlePlayerUpdate(SerialPacket packet) {
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+ if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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+ HandlePlayerNew(packet);
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+ return;
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+ }
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+
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+ //update only if the message didn't originate from here
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+ if (packet.playerInfo.clientIndex != clientIndex) {
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+ playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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+ playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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+ }
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+ playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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+}
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+
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void InWorld::HandlePlayerNew(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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throw(std::runtime_error("Cannot create duplicate players"));
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}
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+ //TODO: set the handle
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playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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//catch this client's player object
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- if (packet.playerInfo.clientIndex == clientIndex && !localCharacter) {
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- playerIndex = packet.playerInfo.playerIndex;
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+ if (packet.playerInfo.playerIndex == playerIndex && !localCharacter) {
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localCharacter = &playerCharacters[playerIndex];
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+
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//setup the camera
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camera.width = GetScreen()->w;
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camera.height = GetScreen()->h;
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@@ -315,40 +331,17 @@ void InWorld::HandlePlayerDelete(SerialPacket packet) {
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playerCharacters.erase(packet.playerInfo.playerIndex);
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//catch this client's player object
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- if (packet.playerInfo.clientIndex == clientIndex) {
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+ if (packet.playerInfo.playerIndex == playerIndex) {
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playerIndex = -1;
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localCharacter = nullptr;
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}
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}
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-void InWorld::HandlePlayerUpdate(SerialPacket packet) {
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- if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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- HandlePlayerNew(packet);
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- return;
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- }
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-
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- //update only if the message didn't originate from here
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- if (packet.playerInfo.clientIndex != clientIndex) {
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- playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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- playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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- }
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- playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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-}
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-
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-void InWorld::HandleRegionContent(SerialPacket packet) {
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- //replace existing regions
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- if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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- regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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- }
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- regionPager.PushRegion(packet.regionInfo.region);
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- packet.regionInfo.region = nullptr;
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-}
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-
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//-------------------------
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//Server control
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//-------------------------
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-void InWorld::SendState() {
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+void InWorld::SendPlayerUpdate() {
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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@@ -369,7 +362,7 @@ void InWorld::RequestDisconnect() {
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//send a disconnect request
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packet.meta.type = SerialPacket::Type::DISCONNECT;
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- packet.clientInfo.index = clientIndex;
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+ packet.clientInfo.clientIndex = clientIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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@@ -380,17 +373,18 @@ void InWorld::RequestShutDown() {
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//send a shutdown request
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packet.meta.type = SerialPacket::Type::SHUTDOWN;
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- packet.clientInfo.index = clientIndex;
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+ packet.clientInfo.clientIndex = clientIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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-void InWorld::RequestRegion(int x, int y) {
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+void InWorld::RequestRegion(int mapIndex, int x, int y) {
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//pack the region's data
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packet.meta.type = SerialPacket::Type::REGION_REQUEST;
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+ packet.regionInfo.mapIndex = mapIndex;
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packet.regionInfo.x = x;
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packet.regionInfo.y = y;
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serialize(&packet, buffer);
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@@ -430,7 +424,7 @@ void InWorld::UpdateMap() {
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for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
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for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
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if (!regionPager.FindRegion(i, j)) {
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- RequestRegion(i, j);
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+ RequestRegion(0, i, j);
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}
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}
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}
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diff --git a/client/scenes/in_world.hpp b/client/scenes/in_world.hpp
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index bb0cc5c..00dcfa2 100644
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--- a/client/scenes/in_world.hpp
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+++ b/client/scenes/in_world.hpp
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@@ -52,7 +52,7 @@
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class InWorld : public BaseScene {
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public:
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//Public access members
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- InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const);
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+ InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const);
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~InWorld();
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|
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protected:
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@@ -80,19 +80,19 @@ protected:
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void HandleRegionContent(SerialPacket);
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|
|
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//Server control
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- void SendState();
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+ void SendPlayerUpdate();
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void RequestDisconnect();
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void RequestShutDown();
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- void RequestRegion(int x, int y);
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+ void RequestRegion(int mapIndex, int x, int y);
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|
//utilities
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void UpdateMap();
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|
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- //globals
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+ //shared parameters
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ConfigUtility& config;
|
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- FrameRate fps;
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UDPNetworkUtility& network;
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int& clientIndex;
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+ int& playerIndex;
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|
|
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//graphics
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Image buttonImage;
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@@ -111,11 +111,11 @@ protected:
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int width = 0, height = 0;
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int marginX = 0, marginY = 0;
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} camera;
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+ FrameRate fps;
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|
|
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//game
|
|
std::map<int, PlayerCharacter> playerCharacters;
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PlayerCharacter* localCharacter = nullptr;
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- int playerIndex = -1;
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};
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|
|
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#endif
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diff --git a/client/scenes/lobby_menu.cpp b/client/scenes/lobby_menu.cpp
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index 1000af4..d6900da 100644
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--- a/client/scenes/lobby_menu.cpp
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|
+++ b/client/scenes/lobby_menu.cpp
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|
@@ -30,10 +30,11 @@
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//Public access members
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|
//-------------------------
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|
|
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-LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
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+LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argPlayerIndex):
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config(*argConfig),
|
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network(*argNetwork),
|
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- clientIndex(*argClientIndex)
|
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+ clientIndex(*argClientIndex),
|
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+ playerIndex(*argPlayerIndex)
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{
|
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//setup the utility objects
|
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
@@ -155,13 +156,17 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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}
|
|
|
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else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
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- //TODO: The player login information should be collected by the lobby screen
|
|
//the vars
|
|
SerialPacket packet;
|
|
char buffer[PACKET_BUFFER_SIZE];
|
|
|
|
- //join the selected server
|
|
+ //pack the packet
|
|
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
|
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+ strncpy(packet.clientInfo.player, config["client.player"].c_str(), PACKET_STRING_SIZE);
|
|
+ strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
|
+ strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
|
+
|
|
+ //join the selected server
|
|
serialize(&packet, buffer);
|
|
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
|
selection = nullptr;
|
|
@@ -203,20 +208,20 @@ void LobbyMenu::HandlePacket(SerialPacket packet) {
|
|
//extract the data
|
|
ServerInformation server;
|
|
server.address = packet.meta.srcAddress;
|
|
+ server.networkVersion = packet.serverInfo.networkVersion;
|
|
server.name = packet.serverInfo.name;
|
|
server.playerCount = packet.serverInfo.playerCount;
|
|
|
|
//NOTE: Check compatibility here
|
|
- server.compatible = packet.serverInfo.regionWidth == REGION_WIDTH &&
|
|
- packet.serverInfo.regionHeight == REGION_HEIGHT &&
|
|
- packet.serverInfo.regionDepth == REGION_DEPTH;
|
|
+ server.compatible = server.networkVersion == NETWORK_VERSION;
|
|
|
|
//push
|
|
serverInfo.push_back(server);
|
|
}
|
|
break;
|
|
case SerialPacket::Type::JOIN_RESPONSE:
|
|
- clientIndex = packet.clientInfo.index;
|
|
+ clientIndex = packet.clientInfo.clientIndex;
|
|
+ playerIndex = packet.clientInfo.playerIndex;
|
|
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
|
SetNextScene(SceneList::INWORLD);
|
|
break;
|
|
diff --git a/client/scenes/lobby_menu.hpp b/client/scenes/lobby_menu.hpp
|
|
index 53808bb..4273400 100644
|
|
--- a/client/scenes/lobby_menu.hpp
|
|
+++ b/client/scenes/lobby_menu.hpp
|
|
@@ -28,9 +28,6 @@
|
|
#include "button.hpp"
|
|
#include "config_utility.hpp"
|
|
|
|
-//map
|
|
-#include "region.hpp"
|
|
-
|
|
//network
|
|
#include "udp_network_utility.hpp"
|
|
#include "serial_packet.hpp"
|
|
@@ -45,7 +42,7 @@
|
|
class LobbyMenu : public BaseScene {
|
|
public:
|
|
//Public access members
|
|
- LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const);
|
|
+ LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const);
|
|
~LobbyMenu();
|
|
|
|
protected:
|
|
@@ -64,10 +61,11 @@ protected:
|
|
|
|
void HandlePacket(SerialPacket);
|
|
|
|
- //global
|
|
+ //shared parameters
|
|
ConfigUtility& config;
|
|
UDPNetworkUtility& network;
|
|
int& clientIndex;
|
|
+ int& playerIndex;
|
|
|
|
//members
|
|
Image image;
|
|
@@ -79,7 +77,7 @@ protected:
|
|
//server list
|
|
struct ServerInformation {
|
|
IPaddress address;
|
|
- //TODO: version info
|
|
+ int networkVersion;
|
|
std::string name;
|
|
int playerCount;
|
|
bool compatible;
|
|
diff --git a/client/scenes/main_menu.hpp b/client/scenes/main_menu.hpp
|
|
index 5aba53d..9c06a0d 100644
|
|
--- a/client/scenes/main_menu.hpp
|
|
+++ b/client/scenes/main_menu.hpp
|
|
@@ -49,7 +49,7 @@ protected:
|
|
void KeyDown(SDL_KeyboardEvent const&);
|
|
void KeyUp(SDL_KeyboardEvent const&);
|
|
|
|
- //globals
|
|
+ //shared parameters
|
|
ConfigUtility& config;
|
|
|
|
//members
|
|
diff --git a/client/scenes/options_menu.hpp b/client/scenes/options_menu.hpp
|
|
index 6e99965..bc05e1f 100644
|
|
--- a/client/scenes/options_menu.hpp
|
|
+++ b/client/scenes/options_menu.hpp
|
|
@@ -49,7 +49,7 @@ protected:
|
|
void KeyDown(SDL_KeyboardEvent const&);
|
|
void KeyUp(SDL_KeyboardEvent const&);
|
|
|
|
- //globals
|
|
+ //shared parameters
|
|
ConfigUtility& config;
|
|
|
|
//members
|
|
diff --git a/client/scenes/splash_screen.hpp b/client/scenes/splash_screen.hpp
|
|
index f332cbe..f24a1c6 100644
|
|
--- a/client/scenes/splash_screen.hpp
|
|
+++ b/client/scenes/splash_screen.hpp
|
|
@@ -40,7 +40,7 @@ protected:
|
|
void Update(double delta);
|
|
void Render(SDL_Surface* const);
|
|
|
|
- //globals
|
|
+ //shared parameters
|
|
ConfigUtility& config;
|
|
|
|
//members
|
|
diff --git a/common/network/serial.cpp b/common/network/serial.cpp
|
|
index ee88937..6f2f069 100644
|
|
--- a/common/network/serial.cpp
|
|
+++ b/common/network/serial.cpp
|
|
@@ -26,84 +26,58 @@
|
|
#include <cstring>
|
|
|
|
//-------------------------
|
|
+//Convenience Macros
|
|
+//-------------------------
|
|
+
|
|
+#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer += size;
|
|
+#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer += size;
|
|
+
|
|
+//-------------------------
|
|
//internal serialization functions
|
|
//-------------------------
|
|
|
|
void serializeType(SerialPacket* packet, char* buffer) {
|
|
- memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
+ SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
}
|
|
|
|
void serializeServer(SerialPacket* packet, char* buffer) {
|
|
- memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
- buffer += sizeof(SerialPacket::Type);
|
|
+ SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//server info
|
|
- //Note: version info serialization goes here
|
|
- memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
|
- buffer += PACKET_STRING_SIZE;
|
|
- memcpy(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
-
|
|
- //map format
|
|
- memcpy(buffer, &packet->serverInfo.regionWidth, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
- memcpy(buffer, &packet->serverInfo.regionHeight, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
- memcpy(buffer, &packet->serverInfo.regionDepth, sizeof(int));
|
|
+ SERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
|
+ SERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
|
+ SERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
|
}
|
|
|
|
void serializeClient(SerialPacket* packet, char* buffer) {
|
|
- memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
- buffer += sizeof(SerialPacket::Type);
|
|
- memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
|
-}
|
|
-
|
|
-void serializePlayer(SerialPacket* packet, char* buffer) {
|
|
- memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
- buffer += sizeof(SerialPacket::Type);
|
|
+ SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//indexes
|
|
- memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
- memcpy(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
-
|
|
- //text
|
|
- memcpy(buffer, packet->playerInfo.handle, PACKET_STRING_SIZE);
|
|
- buffer += PACKET_STRING_SIZE;
|
|
- memcpy(buffer, packet->playerInfo.avatar, PACKET_STRING_SIZE);
|
|
- buffer += PACKET_STRING_SIZE;
|
|
+ SERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
|
+ SERIALIZE(buffer, &packet->clientInfo.playerIndex, sizeof(int));
|
|
|
|
- //vectors
|
|
- memcpy(buffer, &packet->playerInfo.position.x, sizeof(double));
|
|
- buffer += sizeof(double);
|
|
- memcpy(buffer, &packet->playerInfo.position.y, sizeof(double));
|
|
- buffer += sizeof(double);
|
|
- memcpy(buffer, &packet->playerInfo.motion.x, sizeof(double));
|
|
- buffer += sizeof(double);
|
|
- memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
|
+ //texts
|
|
+ SERIALIZE(buffer, packet->clientInfo.player, PACKET_STRING_SIZE);
|
|
+ SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
+ SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
}
|
|
|
|
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
|
|
- memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
- buffer += sizeof(SerialPacket::Type);
|
|
+ SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
- //x & y
|
|
- memcpy(buffer, &packet->regionInfo.x, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
- memcpy(buffer, &packet->regionInfo.y, sizeof(int));
|
|
+ //format
|
|
+ SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
+ SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
+ SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
}
|
|
|
|
void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
|
- //format
|
|
- memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
- buffer += sizeof(SerialPacket::Type);
|
|
+ SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
- //x & y
|
|
- *reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
|
|
- buffer += sizeof(int);
|
|
- *reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetY();
|
|
- buffer += sizeof(int);
|
|
+ //format
|
|
+ SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
+ SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
+ SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
|
|
//content
|
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
@@ -116,92 +90,79 @@ void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
|
}
|
|
}
|
|
|
|
+void serializePlayer(SerialPacket* packet, char* buffer) {
|
|
+ SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
+
|
|
+ //indexes
|
|
+ SERIALIZE(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
|
+ SERIALIZE(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
|
+
|
|
+ //texts
|
|
+ SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
+ SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
+
|
|
+ //vectors
|
|
+ SERIALIZE(buffer, &packet->playerInfo.position.x, sizeof(double));
|
|
+ SERIALIZE(buffer, &packet->playerInfo.position.y, sizeof(double));
|
|
+ SERIALIZE(buffer, &packet->playerInfo.motion.x, sizeof(double));
|
|
+ SERIALIZE(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
|
+}
|
|
+
|
|
//-------------------------
|
|
//internal deserialization functions
|
|
//-------------------------
|
|
|
|
void deserializeType(SerialPacket* packet, char* buffer) {
|
|
- memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
|
+ DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
}
|
|
|
|
void deserializeServer(SerialPacket* packet, char* buffer) {
|
|
- memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
|
- buffer += sizeof(SerialPacket::Type);
|
|
+ DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//server info
|
|
- //Note: version info deserialization goes here
|
|
- memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
|
- buffer += PACKET_STRING_SIZE;
|
|
- memcpy(&packet->serverInfo.playerCount, buffer, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
-
|
|
- //map format
|
|
- memcpy(&packet->serverInfo.regionWidth, buffer, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
- memcpy(&packet->serverInfo.regionHeight, buffer, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
- memcpy(&packet->serverInfo.regionDepth, buffer, sizeof(int));
|
|
+ DESERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
|
+ DESERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
|
+ DESERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
|
}
|
|
|
|
void deserializeClient(SerialPacket* packet, char* buffer) {
|
|
- memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
|
- buffer += sizeof(SerialPacket::Type);
|
|
- memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
|
-}
|
|
-
|
|
-void deserializePlayer(SerialPacket* packet, char* buffer) {
|
|
- memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
|
- buffer += sizeof(SerialPacket::Type);
|
|
+ DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//indexes
|
|
- memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
- memcpy(&packet->playerInfo.playerIndex, buffer, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
-
|
|
- //text
|
|
- memcpy(packet->playerInfo.handle, buffer, PACKET_STRING_SIZE);
|
|
- buffer += PACKET_STRING_SIZE;
|
|
- memcpy(packet->playerInfo.avatar, buffer, PACKET_STRING_SIZE);
|
|
- buffer += PACKET_STRING_SIZE;
|
|
+ DESERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
|
+ DESERIALIZE(buffer, &packet->clientInfo.playerIndex, sizeof(int));
|
|
|
|
- //vectors
|
|
- memcpy(&packet->playerInfo.position.x, buffer, sizeof(double));
|
|
- buffer += sizeof(double);
|
|
- memcpy(&packet->playerInfo.position.y, buffer, sizeof(double));
|
|
- buffer += sizeof(double);
|
|
- memcpy(&packet->playerInfo.motion.x, buffer, sizeof(double));
|
|
- buffer += sizeof(double);
|
|
- memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
|
+ //texts
|
|
+ DESERIALIZE(buffer, packet->clientInfo.player, PACKET_STRING_SIZE);
|
|
+ DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
+ DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
}
|
|
|
|
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
|
|
- memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
|
- buffer += sizeof(SerialPacket::Type);
|
|
+ DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
- //x & y
|
|
- memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
- memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
|
+ //format
|
|
+ DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
+ DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
+ DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
}
|
|
|
|
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
|
- memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
|
|
- buffer += sizeof(SerialPacket::Type);
|
|
+ DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
- //x & y
|
|
- memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
- memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
|
- buffer += sizeof(int);
|
|
+ //format
|
|
+ DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
+ DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
+ DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
|
|
- //content
|
|
+ //an object to work on
|
|
BlankAllocator().Create(
|
|
&packet->regionInfo.region,
|
|
packet->regionInfo.x,
|
|
packet->regionInfo.y
|
|
);
|
|
|
|
+ //content
|
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
|
@@ -212,6 +173,24 @@ void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
|
}
|
|
}
|
|
|
|
+void deserializePlayer(SerialPacket* packet, char* buffer) {
|
|
+ DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
+
|
|
+ //indexes
|
|
+ DESERIALIZE(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
|
+ DESERIALIZE(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
|
+
|
|
+ //texts
|
|
+ DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
+ DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
+
|
|
+ //vectors
|
|
+ DESERIALIZE(buffer, &packet->playerInfo.position.x, sizeof(double));
|
|
+ DESERIALIZE(buffer, &packet->playerInfo.position.y, sizeof(double));
|
|
+ DESERIALIZE(buffer, &packet->playerInfo.motion.x, sizeof(double));
|
|
+ DESERIALIZE(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
|
+}
|
|
+
|
|
//-------------------------
|
|
//the interface functions
|
|
//-------------------------
|
|
@@ -223,8 +202,6 @@ void serialize(SerialPacket* packet, void* buffer) {
|
|
case SerialPacket::Type::PING:
|
|
case SerialPacket::Type::PONG:
|
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
|
- case SerialPacket::Type::JOIN_REQUEST:
|
|
- case SerialPacket::Type::SYNCHRONIZE:
|
|
serializeType(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
@@ -234,19 +211,14 @@ void serialize(SerialPacket* packet, void* buffer) {
|
|
break;
|
|
|
|
//Client info
|
|
+ case SerialPacket::Type::JOIN_REQUEST:
|
|
case SerialPacket::Type::JOIN_RESPONSE:
|
|
+ case SerialPacket::Type::SYNCHRONIZE:
|
|
case SerialPacket::Type::DISCONNECT:
|
|
case SerialPacket::Type::SHUTDOWN:
|
|
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
- //Player info
|
|
- case SerialPacket::Type::PLAYER_NEW:
|
|
- case SerialPacket::Type::PLAYER_DELETE:
|
|
- case SerialPacket::Type::PLAYER_UPDATE:
|
|
- serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
|
- break;
|
|
-
|
|
//region info
|
|
case SerialPacket::Type::REGION_REQUEST:
|
|
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
|
@@ -255,6 +227,13 @@ void serialize(SerialPacket* packet, void* buffer) {
|
|
case SerialPacket::Type::REGION_CONTENT:
|
|
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
+
|
|
+ //Player info
|
|
+ case SerialPacket::Type::PLAYER_NEW:
|
|
+ case SerialPacket::Type::PLAYER_DELETE:
|
|
+ case SerialPacket::Type::PLAYER_UPDATE:
|
|
+ serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
|
+ break;
|
|
}
|
|
}
|
|
|
|
@@ -267,8 +246,6 @@ void deserialize(SerialPacket* packet, void* buffer) {
|
|
case SerialPacket::Type::PING:
|
|
case SerialPacket::Type::PONG:
|
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
|
- case SerialPacket::Type::JOIN_REQUEST:
|
|
- case SerialPacket::Type::SYNCHRONIZE:
|
|
//NOTHING
|
|
break;
|
|
|
|
@@ -278,19 +255,14 @@ void deserialize(SerialPacket* packet, void* buffer) {
|
|
break;
|
|
|
|
//Client info
|
|
+ case SerialPacket::Type::JOIN_REQUEST:
|
|
case SerialPacket::Type::JOIN_RESPONSE:
|
|
+ case SerialPacket::Type::SYNCHRONIZE:
|
|
case SerialPacket::Type::DISCONNECT:
|
|
case SerialPacket::Type::SHUTDOWN:
|
|
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
- //Player info
|
|
- case SerialPacket::Type::PLAYER_NEW:
|
|
- case SerialPacket::Type::PLAYER_DELETE:
|
|
- case SerialPacket::Type::PLAYER_UPDATE:
|
|
- deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
|
- break;
|
|
-
|
|
//region info
|
|
case SerialPacket::Type::REGION_REQUEST:
|
|
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
|
@@ -299,5 +271,12 @@ void deserialize(SerialPacket* packet, void* buffer) {
|
|
case SerialPacket::Type::REGION_CONTENT:
|
|
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
+
|
|
+ //Player info
|
|
+ case SerialPacket::Type::PLAYER_NEW:
|
|
+ case SerialPacket::Type::PLAYER_DELETE:
|
|
+ case SerialPacket::Type::PLAYER_UPDATE:
|
|
+ deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
|
+ break;
|
|
}
|
|
}
|
|
\ No newline at end of file
|
|
diff --git a/common/network/serial.hpp b/common/network/serial.hpp
|
|
index b532bb8..609b1f3 100644
|
|
--- a/common/network/serial.hpp
|
|
+++ b/common/network/serial.hpp
|
|
@@ -27,10 +27,10 @@
|
|
/* NOTE: Keep the PACKET_BUFFER_SIZE up to date
|
|
* NOTE: REGION_CONTENT is currently the largest type of packet
|
|
* map content: REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizoeof(region::type_t)
|
|
- * map format: sizeof(int) * 2
|
|
+ * map format: sizeof(int) * 3
|
|
* metadata: sizeof(metadata)
|
|
*/
|
|
-#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 2 + sizeof(SerialPacket::Metadata)
|
|
+#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 3 + sizeof(SerialPacket::Metadata)
|
|
|
|
void serialize(SerialPacket* const, void*);
|
|
void deserialize(SerialPacket* const, void*);
|
|
diff --git a/common/network/serial_packet.hpp b/common/network/serial_packet.hpp
|
|
index 86c9b2a..12574f7 100644
|
|
--- a/common/network/serial_packet.hpp
|
|
+++ b/common/network/serial_packet.hpp
|
|
@@ -27,6 +27,7 @@
|
|
|
|
#include "SDL/SDL_net.h"
|
|
|
|
+#define NETWORK_VERSION 20140426
|
|
#define PACKET_STRING_SIZE 100
|
|
|
|
#pragma pack(push, 0)
|
|
@@ -49,23 +50,23 @@ union SerialPacket {
|
|
JOIN_REQUEST = 5,
|
|
JOIN_RESPONSE = 6,
|
|
|
|
- //disconnect from the server
|
|
- DISCONNECT = 7,
|
|
-
|
|
//mass update
|
|
- SYNCHRONIZE = 8,
|
|
+ SYNCHRONIZE = 7,
|
|
+
|
|
+ //disconnect from the server
|
|
+ DISCONNECT = 8,
|
|
|
|
//shut down the server
|
|
SHUTDOWN = 9,
|
|
|
|
- //Player movement, etc.
|
|
- PLAYER_NEW = 10,
|
|
- PLAYER_DELETE = 11,
|
|
- PLAYER_UPDATE = 12,
|
|
-
|
|
//map data
|
|
- REGION_REQUEST = 13,
|
|
- REGION_CONTENT = 14,
|
|
+ REGION_REQUEST = 10,
|
|
+ REGION_CONTENT = 11,
|
|
+
|
|
+ //Player movement, etc.
|
|
+ PLAYER_NEW = 12,
|
|
+ PLAYER_DELETE = 13,
|
|
+ PLAYER_UPDATE = 14,
|
|
|
|
//TODO: combat packets
|
|
};
|
|
@@ -79,42 +80,41 @@ union SerialPacket {
|
|
//information about the server
|
|
struct ServerInformation {
|
|
Metadata meta;
|
|
- //TODO: version info
|
|
+ int networkVersion;
|
|
char name[PACKET_STRING_SIZE];
|
|
int playerCount;
|
|
-
|
|
- //map format
|
|
- int regionWidth;
|
|
- int regionHeight;
|
|
- int regionDepth;
|
|
}serverInfo;
|
|
|
|
//information about the client
|
|
- //TODO: login credentials
|
|
struct ClientInformation {
|
|
Metadata meta;
|
|
- int index;
|
|
+ int clientIndex;
|
|
+ int playerIndex;
|
|
+ char player[PACKET_STRING_SIZE];
|
|
+ char handle[PACKET_STRING_SIZE];
|
|
+ char avatar[PACKET_STRING_SIZE];
|
|
}clientInfo;
|
|
|
|
+ //map data
|
|
+ struct RegionInformation {
|
|
+ Metadata meta;
|
|
+ int mapIndex;
|
|
+ int x, y;
|
|
+ Region* region;
|
|
+ }regionInfo;
|
|
+
|
|
//information about a player
|
|
struct PlayerInformation {
|
|
Metadata meta;
|
|
int clientIndex;
|
|
int playerIndex;
|
|
- //TODO: should move handle/avatar into clientInfo; these might actually do better during the login system
|
|
char handle[PACKET_STRING_SIZE];
|
|
char avatar[PACKET_STRING_SIZE];
|
|
+ int mapIndex;
|
|
Vector2 position;
|
|
Vector2 motion;
|
|
}playerInfo;
|
|
|
|
- //map data
|
|
- struct RegionInformation {
|
|
- Metadata meta;
|
|
- int x, y;
|
|
- Region* region;
|
|
- }regionInfo;
|
|
-
|
|
//defaults
|
|
SerialPacket() {
|
|
meta.type = Type::NONE;
|
|
diff --git a/rsc/config.cfg b/rsc/config.cfg
|
|
index 0b5fec0..37fbd5e 100644
|
|
--- a/rsc/config.cfg
|
|
+++ b/rsc/config.cfg
|
|
@@ -23,7 +23,8 @@ map.pager.height = 20
|
|
map.pager.depth = 3
|
|
|
|
#player options
|
|
-player.handle = username
|
|
-player.avatar = elliot2.bmp
|
|
+client.player = Kayne Ruse
|
|
+client.handle = Ratstail91
|
|
+client.avatar = elliot2.bmp
|
|
|
|
#debugging
|
|
diff --git a/server/client_entry.cpp b/server/client_entry.cpp
|
|
index 7708423..88e2ab9 100644
|
|
--- a/server/client_entry.cpp
|
|
+++ b/server/client_entry.cpp
|
|
@@ -21,4 +21,4 @@
|
|
*/
|
|
#include "client_entry.hpp"
|
|
|
|
-unsigned int ClientEntry::uidCounter;
|
|
+int ClientEntry::uidCounter = 0;
|
|
diff --git a/server/client_entry.hpp b/server/client_entry.hpp
|
|
index 42225b8..6e6b6a3 100644
|
|
--- a/server/client_entry.hpp
|
|
+++ b/server/client_entry.hpp
|
|
@@ -25,8 +25,8 @@
|
|
#include "SDL/SDL_net.h"
|
|
|
|
struct ClientEntry {
|
|
- IPaddress address;
|
|
- static unsigned int uidCounter;
|
|
+ IPaddress address = {0,0};
|
|
+ static int uidCounter;
|
|
};
|
|
|
|
#endif
|
|
diff --git a/server/player_entry.cpp b/server/player_entry.cpp
|
|
index 11cfdfc..3eb8777 100644
|
|
--- a/server/player_entry.cpp
|
|
+++ b/server/player_entry.cpp
|
|
@@ -21,4 +21,4 @@
|
|
*/
|
|
#include "player_entry.hpp"
|
|
|
|
-unsigned int PlayerEntry::uidCounter;
|
|
+int PlayerEntry::uidCounter = 0;
|
|
diff --git a/server/player_entry.hpp b/server/player_entry.hpp
|
|
index 17dca99..a55c603 100644
|
|
--- a/server/player_entry.hpp
|
|
+++ b/server/player_entry.hpp
|
|
@@ -31,32 +31,33 @@
|
|
struct PlayerEntry {
|
|
//metadata
|
|
int clientIndex;
|
|
+ std::string player;
|
|
std::string handle;
|
|
std::string avatar;
|
|
|
|
//world position
|
|
- int mapIndex;
|
|
- Vector2 position;
|
|
- Vector2 motion;
|
|
- BBox bbox;
|
|
+ int mapIndex = 0;
|
|
+ Vector2 position = {0.0,0.0};
|
|
+ Vector2 motion = {0.0,0.0};
|
|
+ BBox bbox = {0,0,0,0};
|
|
|
|
//statistics
|
|
- int level;
|
|
- int exp;
|
|
- int maxHP;
|
|
- int health;
|
|
- int maxMP;
|
|
- int mana;
|
|
- int attack;
|
|
- int defence;
|
|
- int intelligence;
|
|
- int resistance;
|
|
- float accuracy;
|
|
- float evasion;
|
|
- float luck;
|
|
+ int level = 0;
|
|
+ int exp = 0;
|
|
+ int maxHP = 0;
|
|
+ int health = 0;
|
|
+ int maxMP = 0;
|
|
+ int mana = 0;
|
|
+ int attack = 0;
|
|
+ int defence = 0;
|
|
+ int intelligence = 0;
|
|
+ int resistance = 0;
|
|
+ float accuracy = 0.0;
|
|
+ float evasion = 0.0;
|
|
+ float luck = 0.0;
|
|
|
|
//uid
|
|
- static unsigned int uidCounter;
|
|
+ static int uidCounter;
|
|
};
|
|
|
|
#endif
|
|
diff --git a/server/server_application.cpp b/server/server_application.cpp
|
|
deleted file mode 100644
|
|
index 1a96d5b..0000000
|
|
--- a/server/server_application.cpp
|
|
+++ /dev/null
|
|
@@ -1,368 +0,0 @@
|
|
-/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
- *
|
|
- * This software is provided 'as-is', without any express or implied
|
|
- * warranty. In no event will the authors be held liable for any damages
|
|
- * arising from the use of this software.
|
|
- *
|
|
- * Permission is granted to anyone to use this software for any purpose,
|
|
- * including commercial applications, and to alter it and redistribute it
|
|
- * freely, subject to the following restrictions:
|
|
- *
|
|
- * 1. The origin of this software must not be misrepresented; you must not
|
|
- * claim that you wrote the original software. If you use this software
|
|
- * in a product, an acknowledgment in the product documentation would be
|
|
- * appreciated but is not required.
|
|
- *
|
|
- * 2. Altered source versions must be plainly marked as such, and must not be
|
|
- * misrepresented as being the original software.
|
|
- *
|
|
- * 3. This notice may not be removed or altered from any source
|
|
- * distribution.
|
|
-*/
|
|
-#include "server_application.hpp"
|
|
-
|
|
-#include "utility.hpp"
|
|
-
|
|
-#include <stdexcept>
|
|
-#include <iostream>
|
|
-#include <string>
|
|
-
|
|
-//-------------------------
|
|
-//Define the public members
|
|
-//-------------------------
|
|
-
|
|
-void ServerApplication::Init(int argc, char** argv) {
|
|
- //NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
|
- std::cout << "Beginning startup" << std::endl;
|
|
-
|
|
- //initial setup
|
|
- ClientEntry::uidCounter = 0;
|
|
- PlayerEntry::uidCounter = 0;
|
|
- config.Load("rsc\\config.cfg");
|
|
-
|
|
- //Init SDL
|
|
- if (SDL_Init(0)) {
|
|
- throw(std::runtime_error("Failed to initialize SDL"));
|
|
- }
|
|
- std::cout << "Initialized SDL" << std::endl;
|
|
-
|
|
- //Init SDL_net
|
|
- if (SDLNet_Init()) {
|
|
- throw(std::runtime_error("Failed to initialize SDL_net"));
|
|
- }
|
|
- network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
|
|
- std::cout << "Initialized SDL_net" << std::endl;
|
|
-
|
|
- //Init SQL
|
|
- int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
|
- if (ret != SQLITE_OK || !database) {
|
|
- throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
|
- }
|
|
- std::cout << "Initialized SQL" << std::endl;
|
|
-
|
|
- //setup the database
|
|
- if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
|
- throw(std::runtime_error("Failed to initialize SQL's setup script"));
|
|
- }
|
|
- std::cout << "Initialized SQL's setup script" << std::endl;
|
|
-
|
|
- //lua
|
|
- luaState = luaL_newstate();
|
|
- if (!luaState) {
|
|
- throw(std::runtime_error("Failed to initialize lua"));
|
|
- }
|
|
- luaL_openlibs(luaState);
|
|
- std::cout << "Initialized lua" << std::endl;
|
|
-
|
|
- //run the startup script
|
|
- if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
|
- throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
|
- }
|
|
- std::cout << "Initialized lua's setup script" << std::endl;
|
|
-
|
|
- //setup the map object
|
|
- regionPager.GetAllocator()->SetLuaState(luaState);
|
|
- regionPager.GetFormat()->SetLuaState(luaState);
|
|
- //TODO: config parameter
|
|
- regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
|
-
|
|
- std::cout << "Initialized the map system" << std::endl;
|
|
- std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
|
|
- std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
|
-
|
|
- //finalize the startup
|
|
- std::cout << "Startup completed successfully" << std::endl;
|
|
-
|
|
- //debugging
|
|
- //
|
|
-}
|
|
-
|
|
-void ServerApplication::Proc() {
|
|
- SerialPacket packet;
|
|
- while(running) {
|
|
- //suck in the waiting packets & process them
|
|
- while(network.Receive()) {
|
|
- //get the packet
|
|
- deserialize(&packet, network.GetInData());
|
|
- //cache the source address
|
|
- packet.meta.srcAddress = network.GetInPacket()->address;
|
|
- //we need to go deeper
|
|
- HandlePacket(packet);
|
|
- }
|
|
- //give the computer a break
|
|
- SDL_Delay(10);
|
|
- }
|
|
-}
|
|
-
|
|
-void ServerApplication::Quit() {
|
|
- std::cout << "Shutting down" << std::endl;
|
|
- //empty the members
|
|
- regionPager.UnloadAll();
|
|
-
|
|
- //APIs
|
|
- lua_close(luaState);
|
|
- sqlite3_close_v2(database);
|
|
- network.Close();
|
|
- SDLNet_Quit();
|
|
- SDL_Quit();
|
|
- std::cout << "Shutdown finished" << std::endl;
|
|
-}
|
|
-
|
|
-//-------------------------
|
|
-//Define the uber switch
|
|
-//-------------------------
|
|
-
|
|
-void ServerApplication::HandlePacket(SerialPacket packet) {
|
|
- switch(packet.meta.type) {
|
|
- case SerialPacket::Type::BROADCAST_REQUEST:
|
|
- HandleBroadcastRequest(packet);
|
|
- break;
|
|
- case SerialPacket::Type::JOIN_REQUEST:
|
|
- HandleJoinRequest(packet);
|
|
- break;
|
|
- case SerialPacket::Type::DISCONNECT:
|
|
- HandleDisconnect(packet);
|
|
- break;
|
|
- case SerialPacket::Type::SYNCHRONIZE:
|
|
- HandleSynchronize(packet);
|
|
- break;
|
|
- case SerialPacket::Type::SHUTDOWN:
|
|
- HandleShutdown(packet);
|
|
- break;
|
|
- case SerialPacket::Type::PLAYER_NEW:
|
|
- HandlePlayerNew(packet);
|
|
- break;
|
|
- case SerialPacket::Type::PLAYER_DELETE:
|
|
- HandlePlayerDelete(packet);
|
|
- break;
|
|
- case SerialPacket::Type::PLAYER_UPDATE:
|
|
- HandlePlayerUpdate(packet);
|
|
- break;
|
|
- case SerialPacket::Type::REGION_REQUEST:
|
|
- HandleRegionRequest(packet);
|
|
- break;
|
|
- //handle errors
|
|
- default:
|
|
- throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
|
- break;
|
|
- }
|
|
-}
|
|
-
|
|
-//-------------------------
|
|
-//Handle various network input
|
|
-//-------------------------
|
|
-
|
|
-void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
|
- //send back the server's metadata
|
|
- packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
|
-
|
|
- //pack the data
|
|
- snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
|
- packet.serverInfo.playerCount = playerMap.size();
|
|
- packet.serverInfo.regionWidth = REGION_WIDTH;
|
|
- packet.serverInfo.regionHeight = REGION_HEIGHT;
|
|
- packet.serverInfo.regionDepth = REGION_DEPTH;
|
|
-
|
|
- //send the data
|
|
- char buffer[PACKET_BUFFER_SIZE];
|
|
- serialize(&packet, buffer);
|
|
- network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
-}
|
|
-
|
|
-void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
|
- //register the new client
|
|
- ClientEntry newClient;
|
|
- newClient.address = packet.meta.srcAddress;
|
|
- clientMap[ClientEntry::uidCounter] = newClient;
|
|
-
|
|
- //send the client their index
|
|
- char buffer[PACKET_BUFFER_SIZE];
|
|
- packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
|
- packet.clientInfo.index = ClientEntry::uidCounter;
|
|
- serialize(&packet, buffer);
|
|
-
|
|
- //bounce this packet
|
|
- network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
|
|
-
|
|
- //finished this routine
|
|
- ClientEntry::uidCounter++;
|
|
- std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
|
-}
|
|
-
|
|
-void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
|
- //TODO: authenticate who is disconnecting/kicking
|
|
-
|
|
- //disconnect the specified client
|
|
- char buffer[PACKET_BUFFER_SIZE];
|
|
- serialize(&packet, buffer);
|
|
- network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
|
- clientMap.erase(packet.clientInfo.index);
|
|
-
|
|
- //prep the delete packet
|
|
- SerialPacket delPacket;
|
|
- delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
|
-
|
|
- //TODO: can this use DeletePlayer() instead?
|
|
- //delete server and client side players
|
|
- erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
|
- //find the internal players to delete
|
|
- if (it.second.clientIndex == packet.clientInfo.index) {
|
|
- //send the delete player command to all clients
|
|
- delPacket.playerInfo.playerIndex = it.first;
|
|
- PumpPacket(delPacket);
|
|
-
|
|
- //delete this player object
|
|
- return true;
|
|
- }
|
|
-
|
|
- //don't delete this player object
|
|
- return false;
|
|
- });
|
|
-
|
|
- //finished this routine
|
|
- std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
|
-}
|
|
-
|
|
-void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
|
- //TODO: compensate for large distances
|
|
-
|
|
- //send all the server's data to this client
|
|
- SerialPacket newPacket;
|
|
- char buffer[PACKET_BUFFER_SIZE];
|
|
-
|
|
- //players
|
|
- newPacket.meta.type = SerialPacket::Type::PLAYER_UPDATE;
|
|
- for (auto& it : playerMap) {
|
|
- //TODO: update this for the expanded PlayerEntry structure
|
|
- newPacket.playerInfo.playerIndex = it.first;
|
|
- snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
|
- snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
|
- newPacket.playerInfo.position = it.second.position;
|
|
- newPacket.playerInfo.motion = it.second.motion;
|
|
- serialize(&newPacket, buffer);
|
|
- network.Send(&clientMap[packet.clientInfo.index].address, buffer, PACKET_BUFFER_SIZE);
|
|
- }
|
|
-}
|
|
-
|
|
-void ServerApplication::HandleShutdown(SerialPacket packet) {
|
|
- //end the server
|
|
- running = false;
|
|
-
|
|
- //disconnect all clients
|
|
- packet.meta.type = SerialPacket::Type::DISCONNECT;
|
|
- PumpPacket(packet);
|
|
-
|
|
- //finished this routine
|
|
- std::cout << "Shutdown signal accepted" << std::endl;
|
|
-}
|
|
-
|
|
-void ServerApplication::HandlePlayerNew(SerialPacket packet) {
|
|
- //register the new PlayerEntry
|
|
- //NOTE: assigning each field one-by-one so adding or moving a field doesn't break this code
|
|
- PlayerEntry newPlayer;
|
|
-
|
|
- //metadata
|
|
- newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
|
- newPlayer.handle = packet.playerInfo.handle;
|
|
- newPlayer.avatar = packet.playerInfo.avatar;
|
|
-
|
|
- //position
|
|
- newPlayer.mapIndex = 0;
|
|
- newPlayer.position = {0,0};
|
|
- newPlayer.motion = {0,0};
|
|
- newPlayer.bbox = {0, 0, 0, 0};
|
|
-
|
|
- //TODO: Add the statistic creation code here
|
|
-
|
|
- //push this player
|
|
- playerMap[PlayerEntry::uidCounter] = newPlayer;
|
|
-
|
|
- //send the client their info
|
|
- packet.playerInfo.playerIndex = PlayerEntry::uidCounter;
|
|
- packet.playerInfo.position = newPlayer.position;
|
|
- packet.playerInfo.motion = newPlayer.motion;
|
|
-
|
|
- //actually send to everyone
|
|
- PumpPacket(packet);
|
|
-
|
|
- //finish this routine
|
|
- PlayerEntry::uidCounter++;
|
|
-}
|
|
-
|
|
-//TODO: differentiate between delete and unload
|
|
-void ServerApplication::HandlePlayerDelete(SerialPacket packet) {
|
|
- //TODO: authenticate who is deleting this player
|
|
- if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
|
- throw(std::runtime_error("Cannot delete a non-existant player"));
|
|
- }
|
|
-
|
|
- //TODO: remove the deleted player from the database?
|
|
-
|
|
- //prep the delete packet
|
|
- SerialPacket delPacket;
|
|
- delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
|
-
|
|
- //delete the specified playerEntry
|
|
- erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
|
- //find the specified PlayerEntry
|
|
- if (it.first == packet.playerInfo.playerIndex) {
|
|
- //send to all
|
|
- delPacket.playerInfo.playerIndex = it.first;
|
|
- PumpPacket(delPacket);
|
|
-
|
|
- //delete this player
|
|
- return true;
|
|
- }
|
|
- //skip this player
|
|
- return false;
|
|
- });
|
|
-}
|
|
-
|
|
-void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
|
|
- if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
|
- throw(std::runtime_error("Cannot update a non-existant player"));
|
|
- }
|
|
-
|
|
- //TODO: the server needs it's own movement system too
|
|
- playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
|
- playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
|
-
|
|
- PumpPacket(packet);
|
|
-}
|
|
-
|
|
-void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
|
- char buffer[PACKET_BUFFER_SIZE];
|
|
- packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
|
- packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
|
- serialize(&packet, buffer);
|
|
- network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
-}
|
|
-
|
|
-void ServerApplication::PumpPacket(SerialPacket packet) {
|
|
- //NOTE: I don't really like this, but it'll do for now
|
|
- char buffer[PACKET_BUFFER_SIZE];
|
|
- serialize(&packet, buffer);
|
|
- for (auto& it : clientMap) {
|
|
- network.Send(&it.second.address, buffer, PACKET_BUFFER_SIZE);
|
|
- }
|
|
-}
|
|
diff --git a/server/server_application.hpp b/server/server_application.hpp
|
|
index 2da5de1..cd6d4ac 100644
|
|
--- a/server/server_application.hpp
|
|
+++ b/server/server_application.hpp
|
|
@@ -23,7 +23,6 @@
|
|
#define SERVERAPPLICATION_HPP_
|
|
|
|
//server specific stuff
|
|
-#include "server_utility.hpp"
|
|
#include "client_entry.hpp"
|
|
#include "player_entry.hpp"
|
|
|
|
@@ -63,28 +62,29 @@ public:
|
|
private:
|
|
void HandlePacket(SerialPacket);
|
|
|
|
- //high cohesion utility functions
|
|
+ //handle incoming traffic
|
|
void HandleBroadcastRequest(SerialPacket);
|
|
void HandleJoinRequest(SerialPacket);
|
|
- void HandleDisconnect(SerialPacket);
|
|
void HandleSynchronize(SerialPacket);
|
|
+ void HandleDisconnect(SerialPacket);
|
|
void HandleShutdown(SerialPacket);
|
|
- void HandlePlayerNew(SerialPacket);
|
|
- void HandlePlayerDelete(SerialPacket);
|
|
void HandlePlayerUpdate(SerialPacket);
|
|
void HandleRegionRequest(SerialPacket);
|
|
|
|
//TODO: a function that only sends to players in a certain proximity
|
|
void PumpPacket(SerialPacket);
|
|
|
|
+ //TODO: manage the database
|
|
+ //TODO: combat systems
|
|
+
|
|
//APIs
|
|
UDPNetworkUtility network;
|
|
sqlite3* database = nullptr;
|
|
lua_State* luaState = nullptr;
|
|
|
|
//server tables
|
|
- std::map<unsigned int, ClientEntry> clientMap;
|
|
- std::map<unsigned int, PlayerEntry> playerMap;
|
|
+ std::map<int, ClientEntry> clientMap;
|
|
+ std::map<int, PlayerEntry> playerMap;
|
|
|
|
//maps
|
|
//TODO: I need to handle multiple map objects
|
|
diff --git a/server/server_connections.cpp b/server/server_connections.cpp
|
|
new file mode 100644
|
|
index 0000000..2f35566
|
|
--- /dev/null
|
|
+++ b/server/server_connections.cpp
|
|
@@ -0,0 +1,186 @@
|
|
+/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
+ *
|
|
+ * This software is provided 'as-is', without any express or implied
|
|
+ * warranty. In no event will the authors be held liable for any damages
|
|
+ * arising from the use of this software.
|
|
+ *
|
|
+ * Permission is granted to anyone to use this software for any purpose,
|
|
+ * including commercial applications, and to alter it and redistribute it
|
|
+ * freely, subject to the following restrictions:
|
|
+ *
|
|
+ * 1. The origin of this software must not be misrepresented; you must not
|
|
+ * claim that you wrote the original software. If you use this software
|
|
+ * in a product, an acknowledgment in the product documentation would be
|
|
+ * appreciated but is not required.
|
|
+ *
|
|
+ * 2. Altered source versions must be plainly marked as such, and must not be
|
|
+ * misrepresented as being the original software.
|
|
+ *
|
|
+ * 3. This notice may not be removed or altered from any source
|
|
+ * distribution.
|
|
+*/
|
|
+#include "server_application.hpp"
|
|
+
|
|
+#include <stdexcept>
|
|
+#include <iostream>
|
|
+
|
|
+//-------------------------
|
|
+//Handle various network input
|
|
+//-------------------------
|
|
+
|
|
+void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
|
+ //pack the server's data
|
|
+ packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
|
+ packet.serverInfo.networkVersion = NETWORK_VERSION;
|
|
+ snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
|
+ packet.serverInfo.playerCount = playerMap.size();
|
|
+
|
|
+ //bounce this packet
|
|
+ char buffer[PACKET_BUFFER_SIZE];
|
|
+ serialize(&packet, buffer);
|
|
+ network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
+}
|
|
+
|
|
+void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
|
+ //create the new client
|
|
+ ClientEntry newClient;
|
|
+ newClient.address = packet.meta.srcAddress;
|
|
+
|
|
+ //TODO: move this into the player management code
|
|
+ //create the new player
|
|
+ PlayerEntry newPlayer;
|
|
+ newPlayer.clientIndex = ClientEntry::uidCounter;
|
|
+ newPlayer.player = packet.clientInfo.player;
|
|
+ newPlayer.handle = packet.clientInfo.handle;
|
|
+ newPlayer.avatar = packet.clientInfo.avatar;
|
|
+
|
|
+ //send the client their info
|
|
+ packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
|
+ packet.clientInfo.clientIndex = ClientEntry::uidCounter;
|
|
+ packet.clientInfo.playerIndex = PlayerEntry::uidCounter;
|
|
+
|
|
+ //bounce this packet
|
|
+ char buffer[PACKET_BUFFER_SIZE];
|
|
+ serialize(&packet, buffer);
|
|
+ network.Send(&newClient.address, buffer, PACKET_BUFFER_SIZE);
|
|
+
|
|
+ //send the new player to all clients
|
|
+ packet.meta.type = SerialPacket::Type::PLAYER_NEW;
|
|
+ packet.playerInfo.playerIndex = PlayerEntry::uidCounter;
|
|
+ strncpy(packet.playerInfo.handle, newPlayer.handle.c_str(), PACKET_STRING_SIZE);
|
|
+ strncpy(packet.playerInfo.avatar, newPlayer.avatar.c_str(), PACKET_STRING_SIZE);
|
|
+ packet.playerInfo.position = newPlayer.position;
|
|
+ packet.playerInfo.motion = newPlayer.motion;
|
|
+ PumpPacket(packet);
|
|
+
|
|
+ //finished this routine
|
|
+ clientMap[ClientEntry::uidCounter] = newClient;
|
|
+ playerMap[PlayerEntry::uidCounter] = newPlayer;
|
|
+ ClientEntry::uidCounter++;
|
|
+ PlayerEntry::uidCounter++;
|
|
+ std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
|
+}
|
|
+
|
|
+void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
|
+ //TODO: compensate for large distances
|
|
+
|
|
+ //send all the server's data to this client
|
|
+ SerialPacket newPacket;
|
|
+ char buffer[PACKET_BUFFER_SIZE];
|
|
+
|
|
+ //players
|
|
+ newPacket.meta.type = SerialPacket::Type::PLAYER_UPDATE;
|
|
+ for (auto& it : playerMap) {
|
|
+ //TODO: update this for the expanded PlayerEntry structure
|
|
+ newPacket.playerInfo.playerIndex = it.first;
|
|
+ snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
|
+ snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
|
+ newPacket.playerInfo.mapIndex = it.second.mapIndex;
|
|
+ newPacket.playerInfo.position = it.second.position;
|
|
+ newPacket.playerInfo.motion = it.second.motion;
|
|
+ serialize(&newPacket, buffer);
|
|
+ network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
|
|
+ }
|
|
+}
|
|
+
|
|
+void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
|
+ //TODO: authenticate who is disconnecting/kicking
|
|
+ //TODO: define the difference between unloading and deletng a player
|
|
+
|
|
+ //disconnect the specified client
|
|
+ char buffer[PACKET_BUFFER_SIZE];
|
|
+ serialize(&packet, buffer);
|
|
+ network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
|
|
+ clientMap.erase(packet.clientInfo.clientIndex);
|
|
+
|
|
+ //prep the delete packet
|
|
+ SerialPacket delPacket;
|
|
+ delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
|
+
|
|
+ //delete server and client side players
|
|
+ erase_if(playerMap, [&](std::pair<int, PlayerEntry> it) -> bool {
|
|
+ //find the internal players to delete
|
|
+ if (it.second.clientIndex == packet.clientInfo.clientIndex) {
|
|
+ //send the delete player command to all clients
|
|
+ delPacket.playerInfo.playerIndex = it.first;
|
|
+ PumpPacket(delPacket);
|
|
+
|
|
+ //delete this player object
|
|
+ return true;
|
|
+ }
|
|
+
|
|
+ //don't delete this player object
|
|
+ return false;
|
|
+ });
|
|
+
|
|
+ //finished this routine
|
|
+ std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
|
+}
|
|
+
|
|
+void ServerApplication::HandleShutdown(SerialPacket packet) {
|
|
+ //TODO: authenticate who is shutting the server down
|
|
+
|
|
+ //end the server
|
|
+ running = false;
|
|
+
|
|
+ //disconnect all clients
|
|
+ packet.meta.type = SerialPacket::Type::DISCONNECT;
|
|
+ packet.clientInfo.clientIndex = -1;
|
|
+ PumpPacket(packet);
|
|
+
|
|
+ //finished this routine
|
|
+ std::cout << "Shutdown signal accepted" << std::endl;
|
|
+}
|
|
+
|
|
+void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
|
|
+ //TODO: this should be moved elsewhere
|
|
+ if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
|
+ throw(std::runtime_error("Cannot update a non-existant player"));
|
|
+ }
|
|
+
|
|
+ //TODO: the server needs it's own movement system too
|
|
+ playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
|
+ playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
|
+
|
|
+ PumpPacket(packet);
|
|
+}
|
|
+
|
|
+void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
|
+ //TODO: this should be moved elsewhere
|
|
+ packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
|
+ packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
|
+
|
|
+ //send the content
|
|
+ char buffer[PACKET_BUFFER_SIZE];
|
|
+ serialize(&packet, buffer);
|
|
+ network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
|
+}
|
|
+
|
|
+void ServerApplication::PumpPacket(SerialPacket packet) {
|
|
+ //NOTE: I don't really like this, but it'll do for now
|
|
+ char buffer[PACKET_BUFFER_SIZE];
|
|
+ serialize(&packet, buffer);
|
|
+ for (auto& it : clientMap) {
|
|
+ network.Send(&it.second.address, buffer, PACKET_BUFFER_SIZE);
|
|
+ }
|
|
+}
|
|
diff --git a/server/server_internals.cpp b/server/server_internals.cpp
|
|
new file mode 100644
|
|
index 0000000..e1a9cb9
|
|
--- /dev/null
|
|
+++ b/server/server_internals.cpp
|
|
@@ -0,0 +1,168 @@
|
|
+/* Copyright: (c) Kayne Ruse 2014
|
|
+ *
|
|
+ * This software is provided 'as-is', without any express or implied
|
|
+ * warranty. In no event will the authors be held liable for any damages
|
|
+ * arising from the use of this software.
|
|
+ *
|
|
+ * Permission is granted to anyone to use this software for any purpose,
|
|
+ * including commercial applications, and to alter it and redistribute it
|
|
+ * freely, subject to the following restrictions:
|
|
+ *
|
|
+ * 1. The origin of this software must not be misrepresented; you must not
|
|
+ * claim that you wrote the original software. If you use this software
|
|
+ * in a product, an acknowledgment in the product documentation would be
|
|
+ * appreciated but is not required.
|
|
+ *
|
|
+ * 2. Altered source versions must be plainly marked as such, and must not be
|
|
+ * misrepresented as being the original software.
|
|
+ *
|
|
+ * 3. This notice may not be removed or altered from any source
|
|
+ * distribution.
|
|
+*/
|
|
+#include "server_application.hpp"
|
|
+
|
|
+#include "server_utility.hpp"
|
|
+
|
|
+#include <stdexcept>
|
|
+#include <iostream>
|
|
+#include <string>
|
|
+
|
|
+//-------------------------
|
|
+//Define the public members
|
|
+//-------------------------
|
|
+
|
|
+void ServerApplication::Init(int argc, char** argv) {
|
|
+ //NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
|
|
+ std::cout << "Beginning startup" << std::endl;
|
|
+
|
|
+ //initial setup
|
|
+ config.Load("rsc\\config.cfg");
|
|
+
|
|
+ //Init SDL
|
|
+ if (SDL_Init(0)) {
|
|
+ throw(std::runtime_error("Failed to initialize SDL"));
|
|
+ }
|
|
+ std::cout << "Initialized SDL" << std::endl;
|
|
+
|
|
+ //Init SDL_net
|
|
+ if (SDLNet_Init()) {
|
|
+ throw(std::runtime_error("Failed to initialize SDL_net"));
|
|
+ }
|
|
+ network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
|
|
+ std::cout << "Initialized SDL_net" << std::endl;
|
|
+
|
|
+ //Init SQL
|
|
+ int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
|
|
+ if (ret != SQLITE_OK || !database) {
|
|
+ throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
|
|
+ }
|
|
+ std::cout << "Initialized SQL" << std::endl;
|
|
+
|
|
+ //setup the database
|
|
+ if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
|
|
+ throw(std::runtime_error("Failed to initialize SQL's setup script"));
|
|
+ }
|
|
+ std::cout << "Initialized SQL's setup script" << std::endl;
|
|
+
|
|
+ //lua
|
|
+ luaState = luaL_newstate();
|
|
+ if (!luaState) {
|
|
+ throw(std::runtime_error("Failed to initialize lua"));
|
|
+ }
|
|
+ luaL_openlibs(luaState);
|
|
+ std::cout << "Initialized lua" << std::endl;
|
|
+
|
|
+ //run the startup script
|
|
+ if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
|
|
+ throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
|
|
+ }
|
|
+ std::cout << "Initialized lua's setup script" << std::endl;
|
|
+
|
|
+ //setup the map object
|
|
+ regionPager.GetAllocator()->SetLuaState(luaState);
|
|
+ regionPager.GetFormat()->SetLuaState(luaState);
|
|
+ //TODO: config parameter
|
|
+ regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
|
+
|
|
+ std::cout << "Initialized the map system" << std::endl;
|
|
+ std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
|
|
+ std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
|
+
|
|
+ //finalize the startup
|
|
+ std::cout << "Startup completed successfully" << std::endl;
|
|
+
|
|
+ //debugging
|
|
+ //
|
|
+}
|
|
+
|
|
+void ServerApplication::Proc() {
|
|
+ SerialPacket packet;
|
|
+ while(running) {
|
|
+ //suck in the waiting packets & process them
|
|
+ while(network.Receive()) {
|
|
+ //get the packet
|
|
+ deserialize(&packet, network.GetInData());
|
|
+ //cache the source address
|
|
+ packet.meta.srcAddress = network.GetInPacket()->address;
|
|
+ //we need to go deeper
|
|
+ HandlePacket(packet);
|
|
+ }
|
|
+ //update the internals
|
|
+ //TODO: update the internals i.e. player positions
|
|
+ //give the computer a break
|
|
+ SDL_Delay(10);
|
|
+ }
|
|
+}
|
|
+
|
|
+void ServerApplication::Quit() {
|
|
+ std::cout << "Shutting down" << std::endl;
|
|
+
|
|
+ //save the server state
|
|
+ //TODO: save the existing players
|
|
+
|
|
+ //empty the members
|
|
+ regionPager.UnloadAll();
|
|
+
|
|
+ //APIs
|
|
+ lua_close(luaState);
|
|
+ sqlite3_close_v2(database);
|
|
+ network.Close();
|
|
+ SDLNet_Quit();
|
|
+ SDL_Quit();
|
|
+
|
|
+ std::cout << "Shutdown finished" << std::endl;
|
|
+}
|
|
+
|
|
+//-------------------------
|
|
+//Define the uber switch
|
|
+//-------------------------
|
|
+
|
|
+void ServerApplication::HandlePacket(SerialPacket packet) {
|
|
+ switch(packet.meta.type) {
|
|
+ case SerialPacket::Type::BROADCAST_REQUEST:
|
|
+ HandleBroadcastRequest(packet);
|
|
+ break;
|
|
+ case SerialPacket::Type::JOIN_REQUEST:
|
|
+ HandleJoinRequest(packet);
|
|
+ break;
|
|
+ case SerialPacket::Type::SYNCHRONIZE:
|
|
+ HandleSynchronize(packet);
|
|
+ break;
|
|
+ case SerialPacket::Type::DISCONNECT:
|
|
+ HandleDisconnect(packet);
|
|
+ break;
|
|
+ case SerialPacket::Type::SHUTDOWN:
|
|
+ HandleShutdown(packet);
|
|
+ break;
|
|
+ case SerialPacket::Type::PLAYER_UPDATE:
|
|
+ HandlePlayerUpdate(packet);
|
|
+ break;
|
|
+ case SerialPacket::Type::REGION_REQUEST:
|
|
+ HandleRegionRequest(packet);
|
|
+ break;
|
|
+ //handle errors
|
|
+ default:
|
|
+ throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
|
+ break;
|
|
+ }
|
|
+}
|
|
diff --git a/todo.txt b/todo.txt
|
|
new file mode 100644
|
|
index 0000000..8f42fcd
|
|
--- /dev/null
|
|
+++ b/todo.txt
|
|
@@ -0,0 +1,30 @@
|
|
+Please note that due to modificatons, the indicated line may be incorrect.
|
|
+
|
|
+## TODO
|
|
+server_application.hpp:74 a function that only sends to players in a certain proximity
|
|
+server_application.hpp:94 I need to handle multiple map objects
|
|
+server_application.hpp:95 Unload regions that are distant from any players
|
|
+server_internals.cpp:84 config parameter
|
|
+server_internals.cpp:111 update the internals i.e. player positions
|
|
+server_internals.cpp:121 save the existing players
|
|
+server_networking.cpp:68 finish the player's initialization
|
|
+server_networking.cpp:77 compensate for large distances
|
|
+server_networking.cpp:86 update this for the expanded PlayerEntry structure
|
|
+server_networking.cpp:99 authenticate who is disconnecting/kicking
|
|
+server_networking.cpp:100 define the difference between unloading and deletng a player
|
|
+server_networking.cpp:133 authenticate who is shitting the server down
|
|
+server_networking.cpp:152 the server needs it's own movement system too
|
|
+player_character.hpp:28 correct the PlayerCharacter class and it's movement system
|
|
+in_world.cpp:62 add the tilesheet to the map system?
|
|
+in_world.cpp:104 sort the players and entities by Y position
|
|
+in_world.cpp:280 account for map index
|
|
+in_world.cpp:307 set the handle
|
|
+in_world.cpp:398 convert this into a more generic function?; using parameters for the bounds
|
|
+in_world.hpp:108 Fix the camera
|
|
+lobby_menu.cpp:96 I need a proper UI system for the entire client and the editor
|
|
+lobby_menu.cpp:102 draw headers for the server list
|
|
+lobby_menu.cpp:122 ping?
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+bbox.hpp:29 This is supposed to interact with the vector
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+region_pager.hpp:49 delete existing regions
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+serial_packet.hpp:71 combat packets
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+setup_server.sql:1 The SQL startup script needs revising
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