54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
#include "splash.hpp"
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#include <iostream>
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using namespace std;
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//-------------------------
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//Public access members
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//-------------------------
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Splash::Splash() {
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#ifdef DEBUG
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cout << "entering Splash" << endl;
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#endif
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loaded = false;
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start = clock();
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configUtil = GetSingletonPtr<ConfigUtility>();
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surfaceMgr = GetSingletonPtr<SurfaceManager>();
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logo = new Image(surfaceMgr->Load("logo", configUtil->String("logos") + "/krstudios.bmp"));
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}
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Splash::~Splash() {
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delete logo;
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surfaceMgr->Free("logo");
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#ifdef DEBUG
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cout << "leaving Splash" << endl;
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#endif
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}
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void Splash::RunFrame() {
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//skip any event handling here
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//draw the logo in the middle of the screen
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int x = (GetScreen()->w - logo->GetClipW()) / 2;
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int y = (GetScreen()->h - logo->GetClipH()) / 2;
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logo->DrawTo(GetScreen(),x,y);
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SDL_Flip(GetScreen());
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if (!loaded) {
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LoadResources();
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}
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if (clock() - start > CLOCKS_PER_SEC*3) {
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SetNextScene(SceneList::INGAME);
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}
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}
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void Splash::LoadResources() {
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//load the resources during the splash screen
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//TODO
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loaded = true;
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} |