54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#include "player_manager.hpp"
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#include <stdexcept>
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PlayerManager::PlayerManager() {
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//
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}
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PlayerManager::~PlayerManager() {
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DeleteAll();
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}
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Player* PlayerManager::New(int index, SDL_Surface* avatarSheet) {
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if (playerMap.find(index) != playerMap.end()) {
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throw(std::runtime_error("This player's index is already taken"));
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}
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return playerMap[index] = new Player(avatarSheet, avatarSheet->w/4, avatarSheet->h/4);
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}
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Player* PlayerManager::Get(int index) {
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std::map<int, Player*>::iterator it = playerMap.find(index);
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if(it == playerMap.end()) {
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throw(std::runtime_error("Failed to find a player with that index"));
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}
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return it->second;
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}
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void PlayerManager::Delete(int index) {
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std::map<int, Player*>::iterator it = playerMap.find(index);
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delete it->second;
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playerMap.erase(it);
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}
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void PlayerManager::UpdateAll(int delta) {
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for (auto it : playerMap) {
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it.second->Update(delta);
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}
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}
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void PlayerManager::DrawAllTo(SDL_Surface* dest) {
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for (auto it : playerMap) {
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it.second->DrawTo(dest);
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}
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}
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void PlayerManager::DeleteAll() {
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for (auto it : playerMap) {
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delete it.second;
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}
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playerMap.clear();
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}
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