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Tortuga/common/network/serial_packet.hpp
T
2014-04-21 01:38:28 +10:00

127 lines
2.7 KiB
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "vector2.hpp"
#include "region.hpp"
#include "SDL/SDL_net.h"
#define PACKET_STRING_SIZE 100
#pragma pack(push, 0)
union SerialPacket {
//types of packets
enum class Type {
//default: there is something wrong
NONE = 0,
//not used
PING = 1,
PONG = 2,
//Searching for a server to join
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
//try to join the server
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
//disconnect from the server
DISCONNECT = 7,
//mass update
SYNCHRONIZE = 8,
//shut down the server
SHUTDOWN = 9,
//Player movement, etc.
PLAYER_NEW = 10,
PLAYER_DELETE = 11,
PLAYER_UPDATE = 12,
//map data
REGION_REQUEST = 13,
REGION_CONTENT = 14,
};
//metadata on the packet itself
struct Metadata {
Type type;
IPaddress srcAddress;
}meta;
//information about the server
struct ServerInformation {
Metadata meta;
//TODO: version info
char name[PACKET_STRING_SIZE];
int playerCount;
//map format
int regionWidth;
int regionHeight;
int regionDepth;
}serverInfo;
//information about the client
//TODO: login credentials
struct ClientInformation {
Metadata meta;
int index;
}clientInfo;
//information about a player
struct PlayerInformation {
Metadata meta;
int clientIndex;
int playerIndex;
//TODO: should probably move these into the client info
//TODO: these might actually do better during the login system
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
Vector2 position;
Vector2 motion;
}playerInfo;
//map data
struct RegionInformation {
Metadata meta;
int x, y;
Region* region;
}regionInfo;
//defaults
SerialPacket() {
meta.type = Type::NONE;
meta.srcAddress = {0,0};
}
};
#pragma pack(pop)
#endif