267 lines
8.4 KiB
C++
267 lines
8.4 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "serial.hpp"
|
|
|
|
#include <cstring>
|
|
//#include <iostream>
|
|
|
|
//using namespace std;
|
|
|
|
//-------------------------
|
|
//internal serialization functions
|
|
//-------------------------
|
|
|
|
void serializeType(NetworkPacket* packet, char* buffer) {
|
|
// cout << "serializeType" << endl;
|
|
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
|
}
|
|
|
|
void serializeServer(NetworkPacket* packet, char* buffer) {
|
|
// cout << "serializeServer" << endl;
|
|
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
|
buffer += sizeof(NetworkPacket::Type);
|
|
memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
|
}
|
|
|
|
void serializeClient(NetworkPacket* packet, char* buffer) {
|
|
// cout << "serializeClient" << endl;
|
|
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
|
buffer += sizeof(NetworkPacket::Type);
|
|
memcpy(buffer, &packet->clientInfo.index, sizeof(int));
|
|
}
|
|
|
|
void serializePlayer(NetworkPacket* packet, char* buffer) {
|
|
// cout << "serializePlayer" << endl;
|
|
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
|
buffer += sizeof(NetworkPacket::Type);
|
|
|
|
//indexes
|
|
memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
|
buffer += sizeof(int);
|
|
memcpy(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
|
buffer += sizeof(int);
|
|
|
|
//text
|
|
memcpy(buffer, packet->playerInfo.handle, PACKET_STRING_SIZE);
|
|
buffer += PACKET_STRING_SIZE;
|
|
memcpy(buffer, packet->playerInfo.avatar, PACKET_STRING_SIZE);
|
|
buffer += PACKET_STRING_SIZE;
|
|
|
|
//vectors
|
|
memcpy(buffer, &packet->playerInfo.position.x, sizeof(double));
|
|
buffer += sizeof(double);
|
|
memcpy(buffer, &packet->playerInfo.position.y, sizeof(double));
|
|
buffer += sizeof(double);
|
|
memcpy(buffer, &packet->playerInfo.motion.x, sizeof(double));
|
|
buffer += sizeof(double);
|
|
memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
|
|
}
|
|
|
|
void serializeRegionContent(NetworkPacket* packet, char* buffer) {
|
|
//TODO: incomplete
|
|
/* for (register int i = 0; i < packet->mapInfo.region->GetWidth(); i++) {
|
|
for (register int j = 0; j < packet->mapInfo.region->GetHeight(); j++) {
|
|
for (register int k = 0; k < packet->mapInfo.region->GetDepth(); k++) {
|
|
memcpy(buffer, &packet->mapInfo.region->GetTile(i, j, k), sizeof(Region::type_t));
|
|
buffer += sizeof(Region::type_t);
|
|
}
|
|
}
|
|
}*/
|
|
}
|
|
|
|
void serializeRegion(NetworkPacket* packet, char* buffer) {
|
|
// cout << "serializeRegion" << endl;
|
|
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
|
buffer += sizeof(NetworkPacket::Type);
|
|
|
|
//x & y
|
|
memcpy(buffer, &packet->regionInfo.x, sizeof(int));
|
|
buffer += sizeof(int);
|
|
memcpy(buffer, &packet->regionInfo.y, sizeof(int));
|
|
buffer += sizeof(int);
|
|
|
|
if (packet->meta.type == NetworkPacket::Type::REGION_CONTENT) {
|
|
serializeRegionContent(packet, buffer);
|
|
}
|
|
}
|
|
|
|
//-------------------------
|
|
//internal deserialization functions
|
|
//-------------------------
|
|
|
|
void deserializeType(NetworkPacket* packet, char* buffer) {
|
|
// cout << "deserializeType" << endl;
|
|
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
|
}
|
|
|
|
void deserializeServer(NetworkPacket* packet, char* buffer) {
|
|
// cout << "deserializeServer" << endl;
|
|
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
|
buffer += sizeof(NetworkPacket::Type);
|
|
memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
|
|
}
|
|
|
|
void deserializeClient(NetworkPacket* packet, char* buffer) {
|
|
// cout << "deserializeClient" << endl;
|
|
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
|
buffer += sizeof(NetworkPacket::Type);
|
|
memcpy(&packet->clientInfo.index, buffer, sizeof(int));
|
|
}
|
|
|
|
void deserializePlayer(NetworkPacket* packet, char* buffer) {
|
|
// cout << "deserializePlayer" << endl;
|
|
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
|
buffer += sizeof(NetworkPacket::Type);
|
|
|
|
//indexes
|
|
memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
|
|
buffer += sizeof(int);
|
|
memcpy(&packet->playerInfo.playerIndex, buffer, sizeof(int));
|
|
buffer += sizeof(int);
|
|
|
|
//text
|
|
memcpy(packet->playerInfo.handle, buffer, PACKET_STRING_SIZE);
|
|
buffer += PACKET_STRING_SIZE;
|
|
memcpy(packet->playerInfo.avatar, buffer, PACKET_STRING_SIZE);
|
|
buffer += PACKET_STRING_SIZE;
|
|
|
|
//vectors
|
|
memcpy(&packet->playerInfo.position.x, buffer, sizeof(double));
|
|
buffer += sizeof(double);
|
|
memcpy(&packet->playerInfo.position.y, buffer, sizeof(double));
|
|
buffer += sizeof(double);
|
|
memcpy(&packet->playerInfo.motion.x, buffer, sizeof(double));
|
|
buffer += sizeof(double);
|
|
memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
|
|
}
|
|
|
|
void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
|
|
//TODO
|
|
}
|
|
|
|
void deserializeRegion(NetworkPacket* packet, char* buffer) {
|
|
// cout << "deserializeRegion" << endl;
|
|
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
|
|
buffer += sizeof(NetworkPacket::Type);
|
|
|
|
//x & y
|
|
memcpy(&packet->regionInfo.x, buffer, sizeof(int));
|
|
buffer += sizeof(int);
|
|
memcpy(&packet->regionInfo.y, buffer, sizeof(int));
|
|
buffer += sizeof(int);
|
|
|
|
if (packet->meta.type == NetworkPacket::Type::REGION_CONTENT) {
|
|
deserializeRegionContent(packet, buffer);
|
|
}
|
|
}
|
|
|
|
//-------------------------
|
|
//the interface functions
|
|
//-------------------------
|
|
|
|
void serialize(NetworkPacket* packet, void* buffer) {
|
|
switch(packet->meta.type) {
|
|
//No extra data
|
|
case NetworkPacket::Type::NONE:
|
|
case NetworkPacket::Type::PING:
|
|
case NetworkPacket::Type::PONG:
|
|
case NetworkPacket::Type::BROADCAST_REQUEST:
|
|
case NetworkPacket::Type::JOIN_REQUEST:
|
|
case NetworkPacket::Type::SYNCHRONIZE:
|
|
serializeType(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//Server info
|
|
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
|
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//Client info
|
|
case NetworkPacket::Type::JOIN_RESPONSE:
|
|
case NetworkPacket::Type::DISCONNECT:
|
|
case NetworkPacket::Type::SHUTDOWN:
|
|
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//Player info
|
|
case NetworkPacket::Type::PLAYER_NEW:
|
|
case NetworkPacket::Type::PLAYER_DELETE:
|
|
case NetworkPacket::Type::PLAYER_UPDATE:
|
|
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//region info
|
|
case NetworkPacket::Type::REGION_REQUEST:
|
|
case NetworkPacket::Type::REGION_CONTENT:
|
|
serializeRegion(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
}
|
|
// for (int i = 0; i < sizeof(NetworkPacket); i++) {
|
|
// cout << ((char*)(buffer))[i];
|
|
// }
|
|
// cout << endl;
|
|
}
|
|
|
|
void deserialize(NetworkPacket* packet, void* buffer) {
|
|
//find the type, so that you can actually deserialize the packet!
|
|
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
|
switch(packet->meta.type) {
|
|
//No extra data
|
|
case NetworkPacket::Type::NONE:
|
|
case NetworkPacket::Type::PING:
|
|
case NetworkPacket::Type::PONG:
|
|
case NetworkPacket::Type::BROADCAST_REQUEST:
|
|
case NetworkPacket::Type::JOIN_REQUEST:
|
|
case NetworkPacket::Type::SYNCHRONIZE:
|
|
//NOTHING
|
|
break;
|
|
|
|
//Server info
|
|
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
|
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//Client info
|
|
case NetworkPacket::Type::JOIN_RESPONSE:
|
|
case NetworkPacket::Type::DISCONNECT:
|
|
case NetworkPacket::Type::SHUTDOWN:
|
|
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//Player info
|
|
case NetworkPacket::Type::PLAYER_NEW:
|
|
case NetworkPacket::Type::PLAYER_DELETE:
|
|
case NetworkPacket::Type::PLAYER_UPDATE:
|
|
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//map info
|
|
case NetworkPacket::Type::REGION_REQUEST:
|
|
case NetworkPacket::Type::REGION_CONTENT:
|
|
deserializeRegion(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
}
|
|
// for (int i = 0; i < sizeof(NetworkPacket); i++) {
|
|
// cout << ((char*)(buffer))[i];
|
|
// }
|
|
// cout << endl;
|
|
} |