5d0f9e1bb8
Still need to hookup a barrier query, and get them drawn to the screen.
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "barrier_manager.hpp"
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#include <iostream>
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void BarrierManager::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
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for (auto& it : barrierMap) {
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it.second.DrawTo(dest, x, y);
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}
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}
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void BarrierManager::LoadBaseImage(SDL_Renderer* renderer, std::string fname) {
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baseImage.Load(renderer, fname);
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}
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void BarrierManager::UnloadBaseImage() {
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baseImage.Free();
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}
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void BarrierManager::LoadTemplateImages(SDL_Renderer* renderer, std::list<std::string> names) {
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for (auto& it : names) {
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//TODO: check the state of the local flag
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templateImages.emplace(it, Image(renderer, it));
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}
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}
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void BarrierManager::UnloadTemplateImages() {
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templateImages.clear();
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}
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BaseBarrier* BarrierManager::Create(int index) {
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barrierMap.emplace( index, BaseBarrier(baseImage, templateImages) );
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//DEBUG: debugging
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return &barrierMap[index];
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}
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void BarrierManager::Unload(int i) {
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barrierMap.erase(i);
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}
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void BarrierManager::UnloadAll() {
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barrierMap.clear();
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}
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int BarrierManager::Size() {
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return barrierMap.size();
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}
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BaseBarrier* BarrierManager::Find(int i) {
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std::map<int, BaseBarrier>::iterator it = barrierMap.find(i);
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if (it == barrierMap.end()) {
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return nullptr;
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}
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return &it->second;
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}
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std::map<int, BaseBarrier>* BarrierManager::GetContainer() {
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return &barrierMap;
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} |