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Tortuga/libs/common/network_queue.cpp
T
Kayne Ruse 5b2fd80a61 Fixed the Packet::type bug
In popNetworkPacket(), a second Packet p was being created, which was
destroyed when it went out of scope, and the original Packet p was being
returned.
2013-06-17 11:01:00 +10:00

47 lines
824 B
C++

#include "network_queue.hpp"
#include "service_locator.hpp"
#include "udp_network_utility.hpp"
#include "SDL/SDL_thread.h"
#include <deque>
static SDL_sem* lock = SDL_CreateSemaphore(1);
static std::deque<Packet> queue;
int networkQueue(void*) {
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
for(;;) {
SDL_SemWait(lock);
while(netUtil->Receive()) {
Packet p;
memcpy(&p, netUtil->GetInData(), sizeof(Packet));
queue.push_back(p);
}
SDL_SemPost(lock);
SDL_Delay(10);
}
}
Packet peekNetworkPacket() {
SDL_SemWait(lock);
Packet p;
if (queue.size() > 0) {
Packet p = queue[0];
}
SDL_SemPost(lock);
return p;
}
Packet popNetworkPacket() {
SDL_SemWait(lock);
Packet p;
if (queue.size() > 0) {
p = queue[0];
queue.pop_front();
}
SDL_SemPost(lock);
return p;
}