96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#ifndef CHARACTER_HPP_
|
|
#define CHARACTER_HPP_
|
|
|
|
//components
|
|
#include "character_defines.hpp"
|
|
#include "vector2.hpp"
|
|
#include "bounding_box.hpp"
|
|
#include "statistics.hpp"
|
|
|
|
//graphics
|
|
#include "sprite_sheet.hpp"
|
|
|
|
//std namespace
|
|
#include <string>
|
|
#include <cmath>
|
|
|
|
class Character {
|
|
public:
|
|
Character() = default;
|
|
~Character() = default;
|
|
|
|
void Update();
|
|
|
|
//graphics
|
|
void DrawTo(SDL_Surface* const, int camX, int camY);
|
|
void CorrectSprite();
|
|
SpriteSheet* GetSprite() { return &sprite; }
|
|
|
|
//gameplay
|
|
Statistics* GetStats() { return &stats; }
|
|
|
|
//accessors and mutators
|
|
|
|
//metadata
|
|
int SetOwner(int i) { return owner = i; }
|
|
int GetOwner() { return owner; }
|
|
std::string SetHandle(std::string s) { return handle = s; }
|
|
std::string GetHandle() const { return handle; }
|
|
std::string SetAvatar(std::string s) { return avatar = s; }
|
|
std::string GetAvatar() const { return avatar; }
|
|
|
|
//position
|
|
Vector2 SetOrigin(Vector2 v) { return origin = v; }
|
|
Vector2 GetOrigin() const { return origin; }
|
|
Vector2 SetMotion(Vector2 v) { return motion = v; }
|
|
Vector2 GetMotion() const { return motion; }
|
|
BoundingBox SetBounds(BoundingBox b) { return bounds = b; }
|
|
BoundingBox GetBounds() { return bounds; }
|
|
|
|
private:
|
|
//graphics
|
|
SpriteSheet sprite;
|
|
|
|
//base statistics
|
|
Statistics stats;
|
|
|
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
|
|
//metadata
|
|
int owner;
|
|
std::string handle;
|
|
std::string avatar;
|
|
|
|
//position
|
|
Vector2 origin = {0.0,0.0};
|
|
Vector2 motion = {0.0,0.0};
|
|
BoundingBox bounds;
|
|
};
|
|
|
|
//tmp
|
|
#include <map>
|
|
typedef std::map<int, Character> CharacterMap;
|
|
|
|
#endif
|