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Tortuga/common/map/tile_sheet_manager.cpp
T
2013-10-27 20:17:37 +11:00

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2.2 KiB
C++

/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet_manager.hpp"
#include "utility.hpp"
#include <stdexcept>
TileSheet* TileSheetManager::LoadSheet(std::string fname, Uint16 w, Uint16 h) {
//get the key
std::string key = truncatePath(fname);
//don't override what's already here
if (sheetMap.find(key) != sheetMap.end()) {
throw(std::runtime_error("Cannot load duplicate tile sheets"));
}
//load & setup the sheet object
sheetMap[key].Load(fname, w, h);
sheetMap[key].SetBegin(rangeEnd);
rangeEnd += sheetMap[key].GetTotalCount();
sheetMap[key].SetEnd(rangeEnd);
//you can modify the object, say, during the save & load routines...
return &sheetMap[key];
}
TileSheet* TileSheetManager::GetSheet(std::string name) {
return &sheetMap.at(name);
}
TileSheet* TileSheetManager::GetSheetByIndex(int tileIndex) {
for (auto& it : sheetMap) {
if (it.second.InRange(tileIndex)) {
return &it.second;
}
}
return nullptr;
}
void TileSheetManager::UnloadSheet(std::string name) {
sheetMap.erase(name);
}
void TileSheetManager::DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex) {
for (auto& it : sheetMap) {
if (it.second.InRange(tileIndex)) {
it.second.DrawTo(dest, x, y, tileIndex);
return;
}
}
//No matching tile index
throw(std::invalid_argument("Tile index is out of range of all tile sheets"));
}