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Tortuga/server/rooms/room_manager.hpp
T
Ratstail91 957458d489 Renamed some of Get() methods to Find(), read more
From now on, ideally any function with "get" in the name should always
return a valid value. A function with "find" in the name, however, does
the same thing, but may also return an invalid result such as an error
code.
2016-04-03 02:17:02 +11:00

82 lines
2.1 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "character_data.hpp"
#include "room_data.hpp"
#include "singleton.hpp"
#include "lua.hpp"
#include "sqlite3.h"
#include <functional>
#include <map>
class RoomManager: public Singleton<RoomManager> {
public:
//common public methods
int Create(std::string name, std::string tileset);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);
void PushCharacter(CharacterData* character);
void PopCharacter(CharacterData const* character);
//accessors and mutators
RoomData* Find(int uid);
RoomData* Find(std::string name);
int GetLoadedCount();
std::map<int, RoomData>* GetContainer();
//API interfaces
lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState();
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
//hooks
int SetCreateReference(int i);
int SetUnloadReference(int i);
int GetCreateReference();
int GetUnloadReference();
private:
friend Singleton<RoomManager>;
RoomManager() = default;
~RoomManager() = default;
//members
std::map<int, RoomData> elementMap;
int counter = 0;
//API
lua_State* lua = nullptr;
sqlite3* database = nullptr;
//hooks
int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF;
};