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Tortuga/editor/tile_sheet.cpp
T
Kayne Ruse 9c91e9d5fd Decoupled the TileSheet class from the Map class
I moved the rangeEnd variable into the TileSheet class, making it static.
I also tweaked the return types for a few functions in Region, and removed
the sheetIndex member from Tile.
2013-10-03 21:29:11 +10:00

80 lines
2.2 KiB
C++

/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet.hpp"
#include "utility.hpp"
#include <stdexcept>
int TileSheet::rangeEnd = 0;
SDL_Surface* TileSheet::LoadSurface(std::string fname, Uint16 w, Uint16 h) {
//setup the image
image.LoadSurface(fname);
image.SetClipW(w);
image.SetClipH(h);
//get the tile counts
xCount = image.GetSurface()->w / w;
yCount = image.GetSurface()->h / h;
totalCount = xCount * yCount;
//cache the name
name = truncatePath(fname);
}
SDL_Surface* TileSheet::SetSurface(SDL_Surface* const ptr, Uint16 w, Uint16 h) {
//setup the image
image.SetSurface(ptr);
image.SetClipW(w);
image.SetClipH(h);
//get the tile counts
xCount = image.GetSurface()->w / w;
yCount = image.GetSurface()->h / h;
totalCount = xCount * yCount;
}
SDL_Surface* TileSheet::GetSurface() {
return image.GetSurface();
}
void TileSheet::FreeSurface() {
image.FreeSurface();
totalCount = xCount = yCount = 0;
begin = end = -1;
name.clear();
}
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex) {
if (!InRange(tileIndex)) {
throw(std::runtime_error("Tile index out of range of Tile Sheet"));
}
Sint16 clipX = tileIndex % xCount * image.GetClipW();
Sint16 clipY = tileIndex / xCount * image.GetClipH();
image.SetClipX(clipX);
image.SetClipY(clipY);
image.DrawTo(dest, x, y);
}