78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "option_screen.hpp"
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#include <iostream>
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using namespace std;
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//-------------------------
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//Public access members
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//-------------------------
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OptionScreen::OptionScreen() {
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#ifdef DEBUG
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cout << "entering OptionScreen" << endl;
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#endif
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backButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back");
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}
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OptionScreen::~OptionScreen() {
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#ifdef DEBUG
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cout << "leaving OptionScreen" << endl;
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#endif
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}
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//-------------------------
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//Frame loop
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//-------------------------
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void OptionScreen::Render(SDL_Surface* const screen) {
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backButton.DrawTo(screen);
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void OptionScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
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backButton.MouseMotion(motion);
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}
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void OptionScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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backButton.MouseButtonDown(button);
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}
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void OptionScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
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SetNextScene(SceneList::MAINMENU);
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}
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}
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void OptionScreen::KeyDown(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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SetNextScene(SceneList::MAINMENU);
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break;
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}
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}
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