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Tortuga/perlin/perlin_noise.cpp
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2014-06-17 05:41:59 +10:00

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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "perlin_noise.hpp"
#include "vector2.hpp"
#include <cmath>
//-------------------------
//Public access members
//-------------------------
double SimpleRNG::operator()(double x) {
x = x * seed * 345589144.0 + 1123581321.0;
return fmod(x, 21795.0);
};
Vector2 PerlinNoise::Gradient(Vector2 pos) {
//could cache this result
double j = rng(pos.y*pos.y + pos.x * 144);
double i = rng(pos.x*pos.x + pos.y * 144);
Vector2 v(i, j);
v.Normalize();
return v;
}
double PerlinNoise::Influcence(Vector2 gridPoint, Vector2 queryPoint) {
return ScalarProduct(Gradient(gridPoint), queryPoint - gridPoint);
}
double PerlinNoise::Noise(double x, double y, double width, double height) {
Vector2 point = {x, y};
x = Snap(x, width);
y = Snap(y, height);
//determine the grid points
Vector2 tl = {x, y};
Vector2 tr = {x + width, y};
Vector2 bl = {x, y + height};
Vector2 br = {x + width, y + height};
//influence equasion
double s = Influcence(tl, point);
double t = Influcence(tr, point);
double u = Influcence(bl, point);
double v = Influcence(br, point);
//get the noise
double a = s + Curve((t - s) / width);
double b = u + Curve((v - u) / width);
return a + Curve((b - a) / height);
}
//-------------------------
//Static utility functions
//-------------------------
double PerlinNoise::Curve(double x) {
//param: 0 to 1 inclusive
return 3.0 * pow(x, 2.0) - 2.0 * pow(x, 3.0);
}
double PerlinNoise::Snap(double x, double base) {
//snap to a grid (floating point version)
return floor(x / base) * base;
}
double PerlinNoise::ScalarProduct(Vector2 lhs, Vector2 rhs) {
//the dot product
return lhs.x * rhs.x + lhs.y * rhs.y;
}